BULL'S Master Classic Manual Del Usuario página 13

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2 Players: Both the points and the results are constantly visible on the display.
2 to 4 Players: The result of each player is constantly visible on the display. By pressing the DART OUT/SCORE button the points of each player will be shown.
More than 4 Players: With more than 4 players the results of 4 players can be shown on the Display (1-4, 5-8, 9-12, 13-16). The active player is shown on the Display.
The results of the not indicated players can be shown by pressing the PLAYER/PAGE button. The points of the not indicated players can be shown by pressing the
DART OUT/SCORE button.
GAME 3: SCRAM (For 2 players only)
This game is a variation of Cricket. The game consists of two rounds. The players have a different objective in each round. In round 1, player 1 tries to "close" (score 3
hits in each segment - 15 to 20 and Bullseye). During this time, player 2 attempts to rack up as many points in the segments that the other player has not yet closed.
Once player 1 has closed all segments, round 1 is complete. In round 2, each player's roles are reversed. Now, player 2 tries to close all the segments while player 1
goes for points. The game is over when round 2 is complete (player 2 closes all segments). The player with the highest point total is the winner.
GAME 4: CUT-THROAT CRICKET
Same basic rules as standard Cricket except once scoring begins, points are added to your opponent(s) total. The object of this game is to end up with the fewest points.
This variation of Cricket offers a different psychology to the players. Rather than adding to your own score and helping your own cause as in standard Cricket, Cut-
Throat offers the benefit of racking up points for your opponent(s), digging him in a deeper hole. Competitive players will love this variation!
GAME 5: ENGLISH CRICKET (For 2 players only)
This game is another variation of Cricket that requires precision dart throwing. The game consists of two rounds. The players have a different objective in each round.
During the first round, player 2 attempts to throw Bullseyes – with the objective of needing 9 to complete round 1. Double bull (red centre) counts as 2 scores. Any
throw that does not hit Bullseye is credited to player 1's point total. For example, if player 2 throws a 20, a single Bullseye, and a 7 during his/her turn, player 2 will
have one Bullseye subtracted from the 9 needed, and 27 points will be credited to player 1's point total. Player 2 must exhibit accurate Bullseye dart throwing!
Meanwhile, player 1 attempts to score as many points as possible during this first round. Doubles and triples count 2x and 3x their respective values. However, to score
points, player 1 must score over 40 points in each turn (3 throws) to amass points against player 2. Only those points over 40 are counted toward the cumulative score.
Player 1 must also exhibit precision dart throwing and avoid hitting any Bullseyes during this first round because any hits scored by player 1 in the Bullseye area will
be subtracted from player 2's needed total of 9 Bullseyes. Once player 2 reaches the objective of getting 9 Bullseyes, the roles are reversed for round two.
GAME 6: ADVANCED CRICKET
This difficult version of cricket was developed for the advanced player. Players must close out the segments (20, 19, 18,17,16,15 and Bullseye) by using only triples
and doubles! In this challenging game, doubles segments count as 1x the number, and triple segments count as 2x the number. The Bullseye scoring is the same as in
standard cricket. The first player to close out the numbers with the most points is the winner.
GAME 7: SHOOTER
This challenging game tests the players ability to "group together" darts within a segment during each round of play. The computer will randomly select the segment
the players must shoot for at the start of each round – indicated by a flashing number in the display.
Scoring is as follows:
When the computer selects players to hit double Bullseye, the outer bull scores 2 points and the inner Bull scores 4 points. The player with the most points at the end of
the rounds is the winner.
Note: You can adjust the number of rounds (6 up to 12) by pressing the SELECT button.
GAME 8: BIG SIX
This game allows players to challenge their opponents to hit the targets of their choice. Similar to the popular basketball game "HORSE"; however, players must earn
the chance of picking the next target for their opponent by making a hit on the current target first.
Single 6 is the first target to hit when the game begins. Before the game starts, players must agree on how many lives will be used by pressing SELECT button. Within
the three throws, player 1 must hit a 6 to "save" their life. After the current target is hit, the next dart thrown will determine the opponent's target. If player 1 fails to hit
the current target within 3 darts, they will lose a life and a chance to determine the next target for player 2. When a player hits the target with his third Dart he will not
lose a life but he has no chance to give his opponent a new target.
Player 2 will shoot for the single 6 that player 1 missed – and if it is hit, he can throw for a segment for the next round. Singles, doubles and triples are all separate
targets for this game. When Player 2 gives a new target, it will be his own next target in case Player 1 does not hit.
The object of the game is to force your opponent into losing lives by selecting tough targets for your opponent to hit such as "Double Bullseye" or "triple 20" The last
player with a life left is the winner.
Note: You can adjust the number of lives (3 up to 7) by pressing the "SELECT button.
GAME 9: OVERS
The object of this game is to simply score higher ("over") than your own previous three dart total score. Before play begins, players choose the amount of lives to be
used by pressing the SELECT button. When a player fails to score "over "their previous three-dart total, they will lose one life. When a player "equals" the previous
three dart total, a life will also be lost. It should be avoided as far as possible throwing a score of 180 points, because a player can only equal this score in the next
round and he will lose a "life". If a player has thrown a 180, he will automatically lose a "life" in the next round but he can determine a new start value (ideally with a
score of 3 points).
The last player with a life remaining is the winner. The number of the remaining "lives" can be shown by pressing the DART OUT/SCORE button.
Note: You can adjust the number of lives (3 up to 7) by pressing the "SELECT button.
GAME 10: UNDERS
This game is the opposite of "Overs". Players must score less ("Under") than their own previous three-dart total. The game begins with 180 (highest total possible)
when the player shoots higher than his or her own previous three-dart total, they will lose a life. It is recommended to score the highest total possible in the next round
without equalling the last score.
It should be avoided as far as possible throwing a score of 3 points, because a player can only equal this score in the next round and he will lose a "life". If a player has
Single segment = 1 Point
Triple segment = 3 Points
Double segment = 2 Points
Single Bullseye= 4 Points.
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