Example 12 - Mixing Text With Graphics - Adaptive BETAbrite 1036 Serie Manual De Programación

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BetaBrite Programming Manual (pn 9703-6020)
Example 12 — Mixing text with graphics
In this example, we'll create a graphic and combine it with text:
Step
When you do this . . .
These triangle graphics (which is just a single DOTS file) will be combined with the text Graphics!
Delete all the messages currently stored in the sign.
1
(See "Example 5 — Deleting messages" on page 29.)
2
Press PROGRAM.
3
Press BACK.
4
Press ADV.
Press X to move a vertical
line across the sign. This
reduces the size of the
drawing area.
Keep pressing X until there
are 5 dots between the
5
vertical line and the end of
the sign.
NOTE: If you don't reduce
the graphic area, the
graphic would take
up the entire area of
the sign.
46
You see this . . .
PROG TEXT A
PROG DOTS A
The name of your first DOTS graphics is A.
The blinking DOTS cursor keeps
track of where you're drawing.
W moves this line left
(increases drawing area)
The line should end up 5 dots from the end. So our
drawing area will be 5 dots wide by 7 dots high.
November 4, 2003
X moves this line right
(reduces drawing area)
Graphics

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