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Mattel CLASSIC BASKETBALL Manual Del Usuario página 6

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3. Press any of the Arrow keys to move the offensive man away from the corner.
The 24-second clock will start to count down and the Defense will move to
defend the basket.
4. Continue to move the offensive man around the court with the Arrow keys until
you find a position with no defensive player between the offensive player and the
basket. When you are in one of these positions and press one of the SHOOT
keys, the ball, represented by a bright blip of light, will separate itself from the
offensive player. The computer automatically guides the ball into the basket.
A defensive man may, however, move into position to block the ball. He will then
pass the ball off to his teammates. If you are quick enough, you can maneuver
the offensive man to intercept the ball and regain possession. If you are not quick
enough, the defensive team will pass the ball out of bounds, a whistle will sound
and your opponent will get possession of the ball.
5. If you score, you will here a trumpet sound, see a light in the basket signifying
a score and be awarded points for the shot. The ball will automatically return to
your starting position. You may score as many times as possible in 24 seconds
or until the ball is intercepted and passed out of bounds by the defensive team.
6. At the end of the 1
nd
the 2
Quarter and the Home team gets the ball first. The start of the 3
is automatically reset so that the Visitors lead off and the 4
automatically reset so the Home team leads off.
7. At the end of the 4
and the control keys will cease to function. This is the end of the game.
8. To start a new game, slide the switch to OFF first then back to 1 or 2.
Para jugar
1. Pon el interruptor en 1 ó 2. Nota: No cambies entre 1 y 2 después de
empezar a jugar, ya que el juego se acabará.
2. El equipo visitante empieza con la pelota en la esquina posterior derecha de la
pantalla. (Illustration)
3. Presiona cualquiera de las teclas de flecha para alejar al jugador ofensivo de
la esquina. El reloj de 24 segundos empezará la cuenta regresiva y la defensa
se moverá para defender la canasta.
4. Sigue moviendo al jugador ofensivo alrededor del campo de juego con las
teclas de flecha hasta que encuentres una posición donde no haya jugador
st
Quarter the game will automatically reset the playfield for
th
Quarter a long buzzer will sound, the final score will flash
rd
Quarter
th
Quarter is

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