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Important - Jurassic World UNO ATTACK Manual De Instrucciones

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IMPORTANT: During play, rotate the Dilophosaurus Card Launcher so it always faces the
player whose turn it is.
REMEMBER: Player's activate the card launcher by pressing down on the Dilophosaur's nose,
however cards do not shoot out EVERY TIME the nose is pressed. This is not necessarily a
bad thing, especially if you are the one who has to do it. When you press down of the the
Dilophosaur's nose, you will hear a "rattle" to let you know you've done it right, but also that
danger lurks with every press!
The first player has to match the card in the DISCARD pile either by number, color or symbol.
For example, if the card is a red 7, you must throw down a red card or any color 7 onto the
DISCARD pile. Or, you can throw down a Special Card, if appropriate (see Special Cards
section). If you have no matching cards, you must attempt to take a card from the Draw Pile.
You do this by pressing down the Dilophosaur's nose. If nothing happens, play moves to the
next person. If cards shoot out, you will hear the Dilophosaurs "growl!" and then you must
add all these cards to your hand. Then play passes to the left (until a Reverse card is played –
see Special Cards section).
When you have one card left, you must yell "UNO" (meaning one) before playing your next to
last card. Failure to do this results in your having to press down on the Dilophosaur's nose
TWICE. (That is, of course, if you get caught by the other players.)
Once a player is out of cards, the hand is over. Points are totaled (see Scoring section) and
you start over again. That's UNO
NOW FOR THE DETAILS
CHOOSING A DEALER
Every player picks a card. The person who picks the highest number deals. If you picked a
Special Card, too bad¬ – they don't count. The dealer deals 7 cards to each player, starts the
discard pile and loads the Dilophosaurus Card Launcher. Player to the left of dealer starts play.
SPECIAL CARDS
Reverse - Simply reverse direction of play. Play left becomes play right,
and vice versa. If this card is turned up at the beginning of play the dealer
plays first, and play then goes to the right instead of left.
Skip - The next player to play loses his/her turn and is "skipped." If this
card is turned up at the beginning of play the starting player is skipped and
the next player starts.
Wild Card - This card can be played on any card. The person playing the
card calls any color to continue play, including the one presently being
played if desired. A Wild card can be played even if the player has another
playable card in his/her hand. If this card is turned up at the beginning of
play the player to the left of the dealer calls out a color, then plays.
Discard All - Play this card when you want to discard all of the cards in
your hand of the same color. For example, if a yellow "7" is in the Discard
pile, you may discard all the yellow cards in your hand, with a yellow
Discard All card placed on top. (You may also discard a Discard All card on
top of another Discard All card.) If this card is turned up at the beginning of
play the player to the left of the dealer begins play with a card of the same
color, or another Discard All card. If that's not possible, he/she must press
down on the Dilophosaur's nose.
Attack in a nutshell.
®

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