RUDDER FUNCTION
Your joystick features a rudder function, which in a plane corresponds to the pedals used by
the pilot to turn the steering, allowing the plane to pivot around its vertical axis (therefore
making the plane turn left or right). This rudder function is accessible on your joystick by
rotating the handle to the left or right.
This rudder function is accessible in three ways:
- on your joystick by rotating the handle (4) to the left or right.
- via the rocking button (8) on the throttle.
- or via the TFRP RUDDER rudder pedals system (sold separately).
If you are only using the rocking button (or if you are not using the rudder function), you can
disable the handle's rotation thanks to the locking screw (5) located on the base of the
joystick. Use a flat head screwdriver to change the screw's position and thus lock/unlock the
rudder function.
INSTALLING THE TFRP RUDDER
ON THE T.FLIGHT HOTAS ONE JOYSTICK
The T.Flight Hotas One joystick has 8 axes, including 3 axes reserved for the TFRP
RUDDER rudder pedals system (sold separately).
The TFRP RUDDER rudder pedals system connects directly to the joystick.
1. Connect the rudder pedals system's male RJ12 connector to the female RJ12 connector
(3) located at the back of the joystick.
2. Connect the joystick's USB connector (2) to one of your PC's USB ports.
Important notes regarding the automatic calibration of axes:
- Always keep the rudder's axis centered when connecting the TFRP rudder pedals system
to the joystick. Never put your feet on the rudder pedals.
- The pedals' 3 axes calibrate themselves automatically after a few movements and once the
physical stops of the rudder's axis and of the differential brakes' 2 axes have been reached.
MULTIDIRECTIONAL "POINT OF VIEW" HAT-SWITCH
Your joystick features a "Point Of View" hat-switch (11) which, as its name indicates, allows
you (in games which permit) to instantly view everything that's going on around your plane.
To do so, simply go to your game's configuration menu and program the different views (rear
view, left view, right view, and also external views) onto the directions of the "Point Of View"
hat-switch.
Of course, you can also use the "Point Of View" hat-switch for other functions instead (firing,
etc.).
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