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Scoring
1. The horseshoe that lands closest to the stake scores 1 point.
2. Ringers count for 3 points (Fig. 2).
Fig. 2
3. If a player has a ringer and the closest shoe, it is worth 4 points (Fig. 3).
Fig. 3
4. If a ringer is thrown on top of an opponents ringer, it cancels each other out
and no points are scored.
5. The player/team that scores 40 points wins the game.
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711KVWD7-Amazon-RubberHorseShoe-IM-V02 (EU).indb 4
8/16/17 11:00 A

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