EN
AIM OF THE GAME
• The game is played with 2 players. Each player has their own army.
• The aim is to capture the king of your opponent, i.e. place it in check.
• The first to succeed wins the game. If neither player manages to do this, the game
is drawn.
1 - THE CHESSBOARD
2 - THE PIECES
There are 6 types of pieces:
• The players must position the chessboard in front of
them with a white square in the bottom right corner.
• 8 pawns that are all identical: the foot soldiers.
• To help you find your bearings when studying the
• A king wearing a male crown.
«moves» with a book, for example, the squares are
• A queen wearing a female crown.
numbered 1 to 8 along the horizontal axis and A to H
This is the royal couple.
along the vertical axis.
• 2 bishops that can be recognised by their mitre:
the advisors to the crown.
• 2 knights represented by a horses head:
the leaders of the army.
• 2 castle keep towers: the walls of the fortress.
4 - HOW THE PIECES MOVE
IN GENERAL:
• If a piece lands on a square occupied by an opponent's piece, the opponent's piece is cap- tured. This means it is removed from the chessboard until the end of the game.
• The players are not obliged to take an opposing piece that is offered to them.
• You can only capture one piece with each move.
• You cannot take one of your own pieces.
• All of the pieces have to be captured in the direction in which they move, except the pawns. They take the place of the captured piece.
FOR EACH PIECE:
THE KING can move in any direction, but only one
THE QUEEN can move in any direction and can
square at a time. He cannot place himself in a position
move as many squares as she wants to, but without
where he can be taken.
EQUIPMENT
• A game board: a chessboard
• Two sets of 16 pieces (one dark and one light, called black and white). One set for each
player, containing: 1 king, 1 queen, 2 rooks, 2 bishops, 2 knights, 8 pawns.
pawns
rook
knight
bishop
queen
king
pawns
rook
3 - INITIAL POSITION OF THE PIECES
The towers are placed in each corner. The knights are
beside them. The bishops sit beside the knights. Then,
in the centre, there is the royal couple. The queen must
be placed on her own colour: the white queen on the
white square, the black queen on the black square.
THE ROOKS can move horizontally or vertically,
as many squares as they want to, but without
crossing an occupied square.
crossing an occupied square.
4
THE BISHOPS can move diagonally,
as many squares as they want to, but without
crossing an occupied square.
• When a player manages to place a pawn on the eighth row, they can decide to transform it into a piece of their choice.
knight
bishop
queen
king
This way, they can, for example, have 2 queens in their army.
• A pawn can also capture another pawn:
For example: a player has a white pawn on the 5
The pawns are then side-by-side on the 5
player moves their white pawn diagonally to the left one square, and removes the opponent's piece from the chessboard.
5 - HOW TO PLAY
• You will need to do a random draw to find out who plays with the whites. The whites start. If you are playing
several games, you swap the colour with each game.
• You always take turns, and no one is ever permitted to pass on a turn.
• The aim of the game is to place the KING in checkmate.
- The king is in check when an opposing piece places him in a position where he can be captured.
- You will therefore need to either capture the piece putting him in check, or move another piece between
them to protect the king.
- The king can also move to another square where he cannot be captured.
Capture the attacker
If a player places their opponent in check, they must announce "Check".
• When the king can no longer protect himself, take the
piece compromising him, or flee, it is CHECKMATE and
the game is won.
THE KNIGHTS can move 2 squares forwards,
to the side or backwards, and can change colour
from their initial position. They are the only ones
that can jump over another piece.
th
row. Their opponent moves a black pawn forwards 2 squares (first move).
row, and then white pawn can take the black pawn. To take the other pawn, the
th
Place a piece in between
Flee to another square
• If the KING is in a position where he is not in check but
can no longer play without placing himself in check, it
is MATE and the game is drawn.
5
THE PAWNS can move directly ahead of themselves,
one square. However, they can move forwards
2 squares on their first move. They can take pieces
diagonally.
6 - CASTLING
• Castling is the only move that allows 2 pieces to move at the
same time: the king and a rook. It makes it possible to place
the king in a position of safety, and to centralise the rook.
- A castling move can only be performed once in each game.
- All of the conditions below must be met:
• The squares between the king and the rook must be free.
• The king must not have already moved.
• The king must not be in check.
• The king must not pass over a square that would
place him in check.
Long castling.
Short castling.