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Mattel Uno Attack! Guía De Instalación Rápida página 3

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WILD
WILD
WILD
WILD
WILD
2x
2x
2x
GOING OUT
When you have one card left, you must yell "UNO" (meaning one) before playing your next to
last card. Failure to do this results in your having to hit the Launcher button TWICE. (That is, of
course, if you get caught by the other players.)
If you forget to say "UNO" before your card touches the Discard pile, but you "catch" yourself
before another player catches you, you are safe and not subject to the penalty.
You may not catch a player for failure to say "UNO" until their second-to-last card touches the
Discard pile. Also, you may not catch a player for failure to say "UNO" after the next player
begins their turn. "Beginning a turn" is defined as either playing a card or hitting the Launcher
button.
If a player goes out using a Wild Attack-Attack card, they may use this command card as
normal before the game ends.
Once the Discard pile reaches a substantial level (looks like a full deck again), reshuffle the
Discard pile, reload the Launcher and continue play.
SPECIAL RULES
If any cards are left sticking out of the Launcher after activation, the player who caused the
Launcher to activate must take these cards and add them to his/her hand.
SCORING
When you are out of cards, you get points for cards left in opponents' hands as follows:
All cards through 9
Reverse
Skip
Hit 2
Discard All
Wild
Wild Attack-Attack
The WINNER is the first player to reach 500 points. However, the game may be scored by
keeping a running total of the points each player is caught with at the end of each hand. When
one player reaches 500 points, the player with the lowest points is the winner.
Skip - The next player to play loses his/her turn and is "skipped." If this card
is turned up at the beginning of play the starting player is skipped and the
next player starts.
Wil
Wild Card - This card can be played on any card. The person playing the
card
card calls any color to continue play, including the one presently being
play
played if desired. A Wild Card can be played even if the player has another
play
playable card in his/her hand. If this card is turned up at the beginning of
play
play the player to the left of the dealer calls out a color, then plays.
Discard All - Play this card when you want to discard all of the cards in your
hand of the same color. For example, if a yellow "7" is in the Discard pile,
you may discard all the yellow cards in your hand, with a yellow Discard All
card placed on top. (You may also discard a Discard All card on top of
another Discard All card.) If this card is turned up at the beginning of play
the player to the left of the dealer begins play with a card of the same color,
or another Discard All card. If that's not possible, he/she must hit the
Launcher button.
Hit 2 - When you play this card, the next player must hit the Launcher button
twice, which counts as their turn. Play then continues with the next player in
order. NOTE: If this card is turned up at the beginning of play, the player to
the left of the dealer must hit the Launcher button twice. Then play begins
with the next player (the second player to the dealer's left).
Wil
Wild Attack-Attack - When this card is played, whoever played it gets to call
any color and then choose ANY OTHER PLAYER in the game to "Attack." The
any
Lau
Launcher is rotated to face the chosen player, and then the "attacking" player
gets
gets to press the Launcher button twice. The game then continues with the
nex
next player in regular rotation (the player to the left – or right in Reverse
rota
rotation - of the player who played the Wild Attack-Attack card).
Face Value
20 Points
20 Points
20 Points
30 Points
50 Points
50 Points

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