Power Supply; Functioning - Favero PS-J Manual Del Usuario

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PS-J
Portable Scoreboard - Judo
TECHNICAL INSTRUCTIONS

POWER SUPPLY

If adopting the mains power supply, use the
adapter (100-240 Vac) supplied.
If battery power operated, use the optional 12V
battery (art. 828). The average duration of the
battery is from 8 to 10 hours. It is a good idea to
recharge it after use with the special battery
charger (art.169): do not leave the battery
uncharged since it causes deterioration.
Caution:
Risk of explosion if battery is replaced by an
incorrect type. Dispose of used batteries
according to the instructions.

FUNCTIONING

PS-J is ideal for Judo contests. It is also
indicated for sports or training with Action/Pause
sequences such as boxing, taekwondo,
spinning, etc.
Turning on and off
Turn on and off with the "ON-OFF" key. When
turned off, the phrase [OFF] remains on the
consul display, indicating the presence of the
power supply.
Visualization
All of the indications visualized on the score-
board also appear on the consul display situated
behind the scoreboard.
Start of a new contest
To begin the new Contest, press the "NEW
Contest" key. This will cause the zeroing of all
display information and it will load the
programmed contest time. (Please see
Programming chapter).
Starting and stopping the chronometer
With the "START STOP TIME" key, the time is
started or ended (and with this key the possible
count of the Osaekomi time is stopped) and the
backward count of the contest is started again.
The start of this operation does not cause the
start of the Osaekomi time.
At the end of the combat time the end signal is
emitted only when the Osaekomi time is not
activated otherwise it is postponed till the end.
When the time count is stopped, the 2
separation points minutes/seconds light up
continuously, otherwise they keep on flashing.
Direct assigning of points
With the "YUKO", "WAZA-ARI" and "IPPON"
keys, the scores are incremented accordingly.
In the case of "YUKO", after 9 the following
letters appear a (= 10), b (= 11), c (= 12), d (=
13), E (= 14), F (= 15).
Assigning of penalties
With the "SHIDO 1-2-3" and "Hansoku MAKE"
keys it is possible to attribute the respective
penalties to a combatant.
The 2nd and 3rd Shido assign points to the
opponent if the programming parameter "Points
with Shido" = YES.
Golden Score
With the "Golden Score" key the chronometer
is loaded with the time that is programmed to
the "Golden Score time" parameter. In addition,
the points and penalties are zeroed, or else left
unchanged, according to whether the "Golden
Score reset" programming parameter is set to
"YES" or to "NO".
OSAEKOMI time
With the "OSAEKOMI START-STOP" key, the
forward count of the Osaekomi time is started
and stopped alternatively. The Stop of the
combat time with the "START STOP TIME" key
also causes the stop of the Osaekomi time. The
start of the Osaekomi time also causes the
start of the combat time (if this was already
activated, it will remain activated).
Assigning of OSAEKOMI
With the "=>" (white arrow) and
arrow) keys the respective light turns on
indicating which combatant makes happen the
immobilization. The "Osaekomi RESET" and
"NEW Contest" keys init the Osaekomi time as
well as turning off the light that indicates the
combatant who is affected by the Osaekomi.
Canceling an operation
With the "BACK" key, the last operation
4
"<=" (blue

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