OPERATION
Angle the projector body to point at a wall or ceiling, ideally a white surface.
Then turn the clear plastic focus ring to bring the projection into focus.
The brightness and size of the image is governed by the amount of light in
the room and the distance between the projector and the wall or ceiling. The
darker the room, the brighter the projection. The further the projector is placed
from the wall or ceiling the larger the projection.
You can achieve a 13ft / 4 meter projection with lava lamp wheels in a fully
dark room with enough space to position the projector a sufficient distance
from the wall. Other effects can achieve a crisp focused image of approx. 4ft /
1.5 meters.
N.B.
• A halo effect around the projection is normal.
• If there are dots or pigments in your lava lamp wheel that look like they
should not be there, run the projector and wheel for several days and it
should disappear.
• The projector can project onto the ceiling and wall, but not the floor, nor can
it be mounted on the wall.
• Replacement parts can be bought from Mathmos websites.
• If you have any further queries visit our FAQ section on the Mathmos
websites.
EFFECTS
A wide range of effects are available from your supplier or from Mathmos, or
Sensory Lights websites directly. Use only Mathmos effects, never effects
from other manufacturers as they will not work.
The slide carrier is for use with some of these effects and when not in use
can be stored in the slide carrier slot.
CLEANING
Use a damp cloth to remove any marks on the outer casing of the product.
Clean the lenses with a lens cloth, taking care not to get finger marks on
the lens.
CHANGING THE LAMP (BULB)
Should the lamp not light, first check that the plug fuse is working (where
fitted), if not replace with a 3A fuse. If the light is still not on you will need to
change the lamp.
1. Obtain the correct lamp: 30⁰ 3W 12V 4LED 35mm DIAMETER, GU4/
MR11, 4000K. This can be bought from Mathmos websites.
2. Disconnect the projector from the power supply.
3. Allow the projector to cool.
4. Remove the wheel and slide carrier if in use.
5. Hold the projector upside down so you are looking into the base, centre
the clips and release by gently pulling the base slot apart, do not try to
squeeze the clips together.
clips and release by gently pulling the base slot apart, do not try to squeeze
the clips together.
6. Place the projector body on a cushion with the screws facing upwards.
7. Remove the six casing screws, do use the correct size cross-head
screwdriver.
8. Lift off the back case and remove the focusing lens.
9. Pull off the lamp connector and unscrew the two lamp clamp screws. Take
care not to mix up the lamp clamp screws and the casing screws (lamp
screws are shorter).
10. Replace the lamp and refit the screws taking care not to over tighten.
11. Gently push the lamp connector onto the lamp pins.
12. Carefully replace the back case ensuring correct location.
13. Refit the six screws taking care not to over tighten.
14. Screw in the focusing lens.
Bulb connector
Bulb clamp
Heat barrier (MUST be in place)
TROUBLESHOOTING
• If the light comes on but the motor doesn't turn your motor may be faulty;
contact Mathmos
• If the motor turns but there is no light, try changing the bulb.
• If there is no light and the motor doesn't turn there may be an electrical
fault; contact Mathmos.
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