NATURE & DECOUVERTES ABSTRATUS Manual Del Usuario página 9

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SCORING
1 POINT
for each word you've matched correctly
to another player's structure
x2 (double points)
if you successfully guessed all words this round.
EXAMPLE OF SCORING
After aligning all voting rulers to the word sequence, with the arrows as a guide, you can easily check who
guessed each word right. Notice that every player has evidently matched their own word to their own
structure on their voting ruler; this will provide you an answer key to help you with the scoring process.
In this example, Player 1 meant WOODS with his sculpture, Player 2 built a RAMP, Player 3 made a FIREPLACE,
and Player 4 depicted a GIMMICK. CATWALK and SLOPE were added randomly to the sequence to bring
the total number of words up to six.
Player 1
WOODS
CATWALK
GIMMICK
RAMP
All other players guessed Player 1's word correctly, so he gets 3 points, then
doubles his score for a total of 6 points. He also successfully guessed every other
SLOPE
player's word, so he scores (3 x 2 =) 6 points again, for a total of 12 points.
Two players (Yellow 1 and Lilac 3) guessed Player 2's word correctly, so she
scores 2 points there. She also nailed Player 1's and Player 3's words, which
brings her score up to 4 points.
Player 3's word was successfully identified by all other players, so he gets to
FIREPLACE
double his score of 3 points, for a total of 6. Since he guessed correctly the
words of two other players (Yellow 1's and Grey 2's), his final score this round is 8.
Only one player (Yellow 1) matched Player 4's word to her structure, so she
scores 1 point. She guessed correctly the words of two other players (Yellow 1's
and Lilac 3's), for a total score of 3 points.
1 POINT
for each other player that guessed
your word correctly
x2 (double points)
if every other player successfully guessed your
word
Player 2
Player 3
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Notice that the scoring cubes have a blank face, and five other sides showing values from 1 to 5 that
stand for the tens digit. Values on the scoring rulers show the units digit. Let's see how players in this
example can record their scores.
Player 4
WINNING THE GAME
Add your scores to your running tally round after round until the end of the game. At the end of the
fourth and last round, the player with the highest final score is the winner. If it's a tie, try another round.
It's Sculpting Time!
Player 1
He scored 12 points this round, so he spins his
yellow cube to 1, then moves it to mark 2 on the
scoring ruler.
Player 2
She scored 4 points, so she moves her grey
cube, still with its blank side up, to mark 4 on
her ruler.
Player 3
He scored 8 points, so he merely moves his lilac
cube to mark 8.
Player 4
She scored 3 points, so she simply moves her
green cube to mark 3.
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