LEXIBOOK ChessMan Elite Manual De Instrucciones página 16

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XII. THE LEVELS
The computer has 64 levels which are organised in the following manner:
LEVEL
RESPONSE TIME PER MOVE
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
0
This computer chess game includes 13 different levels and 3 levels of special games:
• Levels 1 to 5 are game levels which are meant for children and beginners. For example, the computer makes deliberate
mistakes by moving chessmen to squares where they will be captured immediately:
At level 1, the computer makes many mistakes, such as moving a chess-man onto a square where it will be captured on the
next move by a pawn. This level familiarises the players with the various movements of the chess-men. You can also select
level 1 if you lose and you want to see the computer make some mistakes.
At level 2, the computer still makes many mistakes but will never move a chess-man to a square where it can be captured
on the next move by a pawn.
At level 3, the computer only makes a few mistakes throughout the entire game.
At level 4, the computer will generally only make a single mistake throughout the entire game and it will move its Queen to a
square where it can be captured on the next move.
At level 5, the computer will not take advantage of certain attacking and checkmate opportunities but it will never sacrifice a
chess-man.
At each of these 5 levels, the computer will usually react immediately.
• Levels 6 to 13 introduce a delay time ranging from 5 seconds to 2 hours for each move. These levels are meant for players
at beginner or experienced level. Level 6 is a blitz level (5 seconds per move); level 8 is a quick game level (30 seconds per
move); and level 10 is tournament level (3 minutes per move). The indicated times are the average and approximate delay
times. The computer will take more time for thinking in the event of difficult positions and less time for simple positions and
towards the end of a game. The computer is capable of thinking while you play your move so it can react immediately to
your move if it has been anticipated. The computer will also react immediately if it plays a move from the library of opening
positions.
• Level 14 is an analysis level that analyses the position for approximately 24 hours or until you stop the research by pressing
the MOVE button (see paragraph XIX).
• Level 15 is a MATE level that is intended to resolve checkmate problems (see paragraph XIII).
• Level 0 is a MULTI MOVE level that allows two players to play each other while the computer is the referee and checks the
legality of the moves.
CG1300_10IM1264_24Jun_V01.indd 16
NORMAL
BEGINNERS 1
BEGINNERS 2
BEGINNERS 3
BEGINNERS 4
BEGINNERS 5
5 seconds
10 seconds
30 seconds
1 minute
3 minutes
10 minutes
30 minutes
2 hours
24 hours
MAT
MULTI MOVE
STYLE
AGGRESSIVE
DEFENSIVE
A1
C1
A2
C2
A3
C3
A4
C4
A5
C5
A6
C6
A7
C7
A8
C8
B1
D1
B2
D2
B3
D3
B4
D4
B5
D5
B6
D6
B7
D7
B8
D8
16
HIGH-RISK
E1
G1
E2
G2
E3
G3
E4
G4
E5
G5
E6
G6
E7
G7
E8
G8
F1
H1
F2
H2
F3
H3
F4
H4
F5
H5
F6
H6
F7
H7
F8
H8
24/06/2014 1:47 PM

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