CHORUS EFFECTS
"D" means dry (no effect), while "E" means effect (no unprocessed
signal); "0" refers to the level.
28 Hexa Cho
Source 1
Source 2
Hexa chorus uses a six-phase chorus (six layers of chorused sound) to
give richness and spatial spread to the sound.
29 Trem Cho
Source 1
Source 2
Tremolo chorus is a chorus effect with added Tremolo (cyclic modula-
tion of the volume).
30 StChorus
Source 1
Source 2
This is a stereo chorus.
31 Space D
Source 1
Source 2
Space-D is a multiple chorus that applies two-phase modulation in
stereo. It gives no impression of modulation, but produces a trans-
parent chorus effect (the perfect "stereo maker").
32 3DChorus
Source 1
Source 2
This applies a 3D effect to the chorus sound. The chorus sound will be
positioned 90 degrees left and 90 degrees right.
DELAY & REVERB EFFECTS
"D" means dry (no effect), while "E" means only effect (no unproc-
essed signal).
33 St Delay
Source 1
Source 2
Delay is an effect that allows you repeat the input signal. By increas-
ing the Feedback value (SOURCE 1), you can control the number of
repetitions. Negative values (–) invert the phase of the repeated sig-
nals.
34 Mod Dly
Source 1
Source 2
This effect adds modulation to the delayed sound, producing an
effect similar to a Flanger.
35 3Tap Dly
Source 1
Source 2
The Triple Tap Delay produces three delay sounds; center, left and
right.
36 4Tap Dly
Source 1
The Quadruple Tap Delay has four delays.
37 TmCtrDly
Source 1
Source 2
This effect allows you to use SOURCE 1 to control the delay time and
pitch in realtime. Lengthening the delay time will lower the pitch,
and shortening it will raise the pitch.
38 Reverb
Source 1
Source 2
39 GteRevNr
Source 1
Source 2
(Normal gated reverb)
Gate Reverb is a special type of reverb in which the reverberant
sound is suddenly cut off (and does not gradually decrease).
Rate
0.05~10.0 Hz
Balance
D>0E~D0<E
Trem. Rate 0.05~10.0 Hz
Balance
D>0E~D0<E
Rate
0.05~10.0 Hz
Balance
D>0E~D0<E
Rate
0.05~10.0 Hz
Balance
D>0E~D0<E
Cho. Rate
0.05~10.0 Hz
Balance
D>0E~D0<E
Feedback
-98% ~+98%
Balance
D>0E~D0<E
Mod Rate 0.05~10.0 Hz
Balance
D>0E~D0<E
Feedback
-98% ~+98%
Balance
D>0E~D0<E
Feedback
-98% ~+98%
Dly Time
200m-990m/1sec
Feedback
-98% ~+98%
Time
0~127
Balance
D>0E~D0<E
Balance
D>0E~D0<E
Level
0~127
40 GteRevRv
Source 1
Source 2
(Reverse gated reverb)
41 GteRevS1
Source 1
Source 2
(Sweep 1)
The reverberant sound moves from right to left.
42 GteRevS2
Source 1
Source 2
(Sweep 2)
The reverberant sound moves from left to right.
43 3D Delay
Source 1
Source 2
This applies a 3D effect to the delay sound. The delay sound will be
positioned 90 degrees left and 90 degrees right.
PITCH SHIFT (TRANSPOSITION) EFFECTS
44 2PitchSh
Source 1
Source 2
A Pitch Shifter shifts the pitch of the original sound. This 2-voice
effect has two pitch shifters, and can add two pitch shifted sounds to
the original sound.
45 Fb P.Shf
Source 1
Source 2
OTHER EFFECTS
46 3D Auto
Source 1
Source 2
The 3D Auto effect moves the location of the sound. This effect is
derived from Roland's 3-D Sound Space technology (RSS).
47 3DManual
Source 1
Source 2
Allows you to manually move the sound in a 3-D sound space.).
48 Lo-Fi 1
Source 1
Source 2
Lo-Fi 1 is an effect that intentionally degrades the sound quality.
49 Lo-Fi 2
Source 1
Source 2
Lo-Fi 2 also degrades the sound quality and adds some noise to fur-
ther "worsen" the quality.
®
Source 1
50 OD
Chors
Source 2
This effect connects an Overdrive and a Chorus in series.
®
Source 1
51 OD
Flger
Source 2
This effect connects an Overdrive and a Flanger in series.
®
Source 1
52 OD
Delay
Source 2
This effect connects an overdrive and a Delay in series.
®
Source 1
53 DS
Chors
Source 2
This effect connects a Distortion effect and a Chorus in series.
®
Source 1
54 DS
Flger
Source 2
This effect connects a Distortion effect and a Flanger in series.
EM-2000
Balance
D>0E~D0<E
Level
0~127
Balance
D>0E~D0<E
Level
0~127
Balance
D>0E~D0<E
Level
0~127
Feedback
-98% ~+98%
Balance
D>0E~D0<E
Coarse1
-24 ~0~ +12
Coarse2
-24 ~0~ +12
Coarse1
–24 ~0~ +12
Feedback
–98% ~+98%
Speed
0.05~10.0 Hz
Turn
Effect on/off
Azimuth
180/L168~0~R168
Level
0~127
Balance
D>0E~D0<E
Pan
L63 ~0~ R63
R.Detune
0~127
Balance
D>0E~D0<E
OD Pan
L63 ~0~ R63
ChoBalance D>0E~D0<E
OD Pan
L63 ~0~ R63
FLBalance D>0E~D0<E
OD Pan
L63 ~0~ R63
DlyBalance D>0E~D0<E
DS Pan
L63 ~0~ R63
ChoBalance D>0E~D0<E
DS Pan
L63 ~0~ R63
FLBalance D>0E~D0<E
115