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Gemini SDJ-4000 Manual Del Usuario página 6

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P E R F O R M A N C E PA D D E TA I L S
The PERFORMANCE PAD section is comprised of the 8 large pads and 4 smaller buttons that are positioned directly underneath the
PLATTER in each deck section. The function of the 8 large pads is determined by the mode the pad section is in, and the modes are
selected by the 4 smaller buttons (and by the SHIFT button).
H O T C U E S
This mode allows the user to record and recall up to 8 locations in any track. Each stored location is called a CUE POINT (or often a
"hot cue"). Only one cue can be active at a time. Pressing multiple buttons at the same time will result in the last pressed CUE being
active. To create a hotcue, put the pads into CUE mode by pressing the CUE button in the top row. The CUE button will light GREEN to
show that CUE mode is active. Buttons 1-8 will light YELLOW to indicate to the user that buttons 1-8 have no cues stored for the cur-
rently loaded song (note that cue points are stored in the track metadata, and load when each track loads). To set a CUE, place the play
marker at the desired location in the track and press one of the CUE buttons 1-8. That first press will record the cue location and turn
the button to green (to indicate that a CUE has been stored at that location). Each subsequent press will jump the play marker to the
stored location AND start playback immediately. To delete a stored CUE point, press and hold the SHIFT button while pressing the CUE
button corresponding to the CUE point you would like to delete. The button will switch color from green back to yellow, indicating that
the button is ready to store a new CUE point. If the user has the QUANTIZE feature turned on, then the behavior of setting a cue point
is modified slightly. Instead of the cue point being dropped precisely at the play marker, QUANTIZE will force the cue point to move
instead to the closest beat grid marker that corresponds to the QUANTIZE value. For example, if the user drops a cue in the middle of 2
beats, and the QUANTIZE value is set to 1 beat, then the cue will be forced to the closest beat INSTEAD of being put in the middle of 2
beats. In SLIP mode, the behavior of the cues changes. When a CUE is pressed, the play marker jumps to the stored location like normal,
but it only plays while the user holds down the pad. When the user lets go of the pad, playback returns to the position set in the SLIP
buffer.
LOOPS
In LOOP MODE, each of the 8 performance pads are all associated with a specific value of loop. Pressing one of the pads will generate
a loop automatically that is the length specified on the pad. Only 1 loop can be active at any given time. If multiple LOOP buttons are
pressed, then the last pressed button takes precedence. To put the pads into LOOPS mode, press the LOOPS button at the top of the
pad array. The button will light green, indicating to the user that the pads are now in LOOPS mode. The 8 pads will light yellow to indi-
cate that no loop is currently active. Each of the pads is associated with a specific beat, ranging from 1/8th of a beat to 16 beats. Press-
ing a pad – pad 7 for instance – will create an automatic loop starting at the position of the play marker when the button was pressed
and out for 8 beats. When a loop is active, the corresponding button will light green. Pressing the button again will exit the loop and
turn the button yellow. If a different button is pressed while a loop is active, then the loop size will change to the new value but keep the
original starting point. If the new value is higher than the current value (for instance, the user changes from 2 beats to 16) then the loop
end point is moved, and play continues as normal. However, if the new value is SMALLER than the currently selected value, then the
loop is RETRIGGERED from the same starting point, and the end point will be changed to the new value. When a loop is active, there
will be a blue highlight in the moving waveform view like the image below. If the user has the QUANTIZE feature turned on, then the
loop starting point may not drop when the user presses the button, but instead when the next closest quantize value is reached. When
LOOP is used while the deck is in SLIP mode, the behavior is very much like ROLL mode, except that the loop value latches down when
pressed. The user must press the LOOP button again to release the play marker from the loop. However once released, the play marker
goes to the position set by the SLIP buffer.
SAMPLER and SAMPLE BANK
In SAMPLES mode, the performance pads turn into a sampler, allowing the DJ to play back prepared samples up to 15 seconds. Sam-
ples are stored on the MSD and are recalled as a playlist. To create a ONE-SHOT sample, first put the pads into ONE SHOT mode by
pressing the ONE SHOT button at the top of the pad array. The ONE-SHOT button will light green to indicate that the mode has been
selected. On pads 1-8, a yellow light indicates that there is not a sample stored, and green indicates a stored sample on that pad. To
begin recording, press any yellow pad and hold it down for as long as you want the sample to record (up to 15 seconds). While re-
cording, the pad will illuminate red to indicate a recording is taking place. Samples are stored with an automatically generated name
in 44.1/16 .wav format in the specified location. Users can select the location in SETTINGS>SAMPLER SOURCE FOR DECK X – where
the choices are USB1, USB2, or MEM. Storing the files to USB 1 or 2 results in the file being saved into the GEMINI>SAMPLES folder and
being recalled when that MSD is loaded into the SDJ-4000. If the files are stored into the MEM location, they are loaded into device
memory and are lost when the SDJ-4000 is power cycled. A playlist can also be used to load samples into the ONE-SHOT pads. In
V-CASE, if the user goes through the process of selecting files to create a playlist, then selects the CREATE PLAYLIST FROM SELEC-
TION option, a window will open asking the user to name the new playlist. In that window, there will also be a checkbox with the word
ONE-SHOT next to it. Checking that box will save the playlist as a ONE-SHOT playlist. PLEASE NOTE that selecting this option will only
take the first 8 files selected and ignore anything else that was added to the playlist. Songs are numbered in the order they were added
to the playlist, and samples 1-8 load into their corresponding pads. On the SDJ-4000 BROWSE menu, there will be a new entry called
SAMPLE PLAYLIST. When the user navigates into the SAMPLE PLAYLIST directory, any playlist created as a ONE-SHOT playlist will
appear here. The user can use the jog to highlight these playlists to see what is in each of them, or they can press the LOAD 1 or LOAD
2 buttons to load that playlist into the ONE-SHOT pads for either deck. To delete a sample from a ONE-SHOT pad, the user must press
and hold the SHIFT button and then press the pad corresponding to the sample to be erased. The pad will then turn color from green
to yellow, indicating that the pad is now "empty" and ready to record a new sample.
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S D J - 4 0 0 0 U S E R M A N U A L
W W W. G E M I N I S O U N D . C O M

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