LEXIBOOK junior GT2000PI Manual De Instrucciones página 13

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9. GAME FLOW
1. After the ships have been positioned and their coordinates saved, the battle
begins in a series of rounds. In each round, each player (or the computer in
1-player mode) has a turn.
. Select the first target squares in the opponents' grid that you want to fire at.
stroy
To fire, enter the coordinates as you did to save the position of your vessels
ns.
(see chapter 7).
n
3. If your shot does not reach any target, use the white peg markers on the
barrier to remember the shots already made. You will hear the sound of the
shot falling into the water, and the screen will display the following animated
graphic:
to
A sound effect indicates when you target the same position twice. You can also
l is
correct the coordinates by pressing CANCEL (
our
4. If your shot hits one of the opponent's vessels, you will hear a detonation. The
game will display an explosion on the screen. Use the red peg markers on the
barrier to memorize the positions of the target squares hit.
s
ou
5. The game also displays the coordinates of your opponent's shots. To display
rect
the last coordinates that your opponent fired, press simultaneously
ly
red marker directly on top of your ship.
6. When you hit the last part of your opponent's vessel, it will be completely
destroyed. An animation and various sound effects will illustrate the sinking!
a
e
de).
Hint: You think that all the parts of your opponent's vessel have been hit but it is
not destroyed? Then, that means your opponent has  vessels located next to
each other.
7. The first player to destroy all of his opponent's vessels wins!
8. Press
. When the opponent hits your ships, you can mark each coordinate with a
to start a new game at anytime.
) before pressing ENTER.
13
and

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