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Gemini DJ MPX-40 Manual De Instrucciones página 5

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(21) for more information.
Both the MPX-40 have a touch sensitive J
simulate scratching with a record on a turntable. Use the J
W
(22) to create precise cuts, scratches, backspins, & more.
HEEL
10. S
: Pressing the S
INGLE
INGLE
S
function. In S
mode, the CD will play through
INGLE
INGLE
once & then stop. In pause, S
(24) mode also scans through a
INGLE
track to the point where the music begins. This feature allows you to
start play immediately at the beginning of the music without any
blank space (which exists at the beginning of every track).
Pressing S
a second time activates the C
INGLE
tion causing the unit to play continuously (after the last track, the
unit will return to the first track of the disc & continue to play).
C
& S
functions appear in the display to indicate
ONTINUOUS
INGLE
which mode the unit is in. When deactivated, no play function will
appear in the LCD (16). See LCD.
11. T
: For CD(s) the T
(25) button switches the time
IME
IME
display between the 3 available choices listed under LCD (16):
- Time elapsed on the track
- Total time remaining on the disc
- Time remaining on the track.
12. K
: Pressing the K
(26) button activates the K
EY
EY
function. With this feature engaged, using the P
C
(30) will only modify the tempo of the track playing,
ONTROL
without changing the key or tone of the track playing.
13. BPM: Use the BPM (27) button to count the beats per
minute on a track. This feature will allow you to beat match
faster & easier. Press the BPM (27) button once to activate the BPM
(27); under the icon for P
in the LCD (16) BPM info will
ITCH
appear. Press the button again to deactivate the BPM (27), the LCD
(16) will hide the BPM info under the icon for P
14. L
I
: Pressing L
I
OOP
N
OOP
N
will enter a loop point into the memory, & the L
green LED will blink rapidly while memorizing the loop entry point.
This is the first step in creating a S
EAMLESS
15. L
O
: After a loop entry point is memorized, press-
OOP
UT
ing L
O
(18) in play mode will complete the loop with
OOP
UT
an exit point. This will repeat the section between the loop's entry
point, programmed with pressing L
OOP
loop point, when the L
O
(18) button is pressed. Press L
OOP
UT
O
(18) again to stop the loop from repeating & continue play
UT
from the point where the loop ends.
16. R
: Press R
(19) for the unit to return to the
ELOOP
ELOOP
previously set loop. Press R
ELOOP
ing the loop entry point. The R
ELOOP
returns the music to the loop point & will play the loop until it is
released with L
O
(18).
OOP
UT
17. B-E
: Press B-E
(20) to edit the S
DIT
DIT
This feature allows you to adjust the exit point saved in your
L
O
(18) setting with the use of the J
OOP
UT
S
EAMLESS
W
(22) & will
OG
HEEL
OG
(24) button activates the
ously to select the 100% pitch setting.
pitch down to -4% from the existing pitch setting. Releasing the
P
B
ITCH
END
setting. You can use the P
func-
ONTINUOUS
ing from one song to another.
20. P
ITCH
(30) up or down will lower or raise the pitch percentage up to the
selected P
21. F
(23) rotary control in conjunction with the LCD Screen (16)
to find MP3 files on a CD. By default, upon power up the unit
is in F
ILE
using an normal Audio CD. If you press down the F
S
(23) rotary control.once, this enters F
EARCH
turning the control allows you to browse all MP3 folders on a cd. By
L
EY
OCK
pressing down the control once again, this exits F
S
ITCH
LIDE
allows you to once again look through the songs in a chosen
folder.To select a song within the folder, use the Track Knob (15)
22. R
track in reverse.
23. M
you to begin storing memory in your C
S
AMPLER
.
ITCH
(17) while a track is playing
the track playing to provide an extra layer to your mix. You may store
I
's
OOP
N
2 samples in the S
the respective LED will remain lit indicating that the sample is ready
L
.
OOP
to be used at the press of the button(s).
25. C
created on the fly. You may create an entry point in a track
from which you will begin play instantly. By pressing the cue
I
(17), & a second exit
N
point(s) you may jump to different sections of a song or a
OOP
CD without any breaks. This feature helps you eliminate
pauses involved in track search &/or play various points of a song
to shorten or enhance a mix.
(19) repeatedly for stutter-
OPERATIONS:
(19) function automatically
1. Place a CD in the D
accepts the CD. The disc will enter into the unit & begin to read.
2. Adjust the T
L
.
you want to play for regular CD(s).
EAMLESS
OOP
3. Press the P
W
(22). S
OG
HEEL
EE
L
.
OOP
18. P
: Pressing P
(28) enable you to select pitch
ITCH
ITCH
levels ranging from 4%, 8%, 16%, & 100%. Press the 4%
& 16% (P
O
) together to turn off the P
ITCH
FF
C
S
(30). Press 4%, 8%, & 16%, simultane-
ONTROL
LIDE
19. P
B
: Pushing the P
B
ITCH
END
ITCH
will automatically raise the pitch up to +4% or lower the
(29) buttons will return the pitch to the original pitch
B
(29) to match beats when mix-
ITCH
END
C
S
: Moving the P
ONTROL
LIDE
ITCH
(28) setting.
ITCH
/F
S
: Use the F
/F
ILE
OLDER
EARCH
ILE
mode, which which allows you to browse files just like
OLDER
OLDER
: The R
(11) button simply plays the
EVERSE
EVERSE
/S
: The M
/S
(12) button allows
EMO
TORE
EMO
TORE
UE
(14).
24. S
: Use the S
(14) button(s) to play a
AMPLER
AMPLER
section of a track, stored in a sample memory bank, over
(14) button(s). Once a sample is stored
AMPLER
P
: There are 3 C
P
UE
OINTS
UE
OINTS
I
S
(7) & push it in so the unit
ISC
N
LOT
S
+10 (15) rotary control to select the track
RACK
KIP
/P
(8) button & the unit will instantly play.
LAY
AUSE
5
SAMPLER:
ITCH
To store a sample, first you must press M
blue M
/S
EMO
TORE
ready for sample storage. When the track has reached the desired
(29) buttons
END
point at which you would like the sample to begin, select a S
(14) button where you would like the sample to be stored. Press the
S
(14) button. The green S
AMPLER
cating that the M
EMO
When the desired selection has reached the point at which you want
C
S
the sample to end press the same S
ONTROL
LIDE
chosen to save the sample again to end recording. The green
S
(14) LED will remain lit once you have ended the record-
AMPLER
ing. The sample is now stored & ready for play. You may press the
S
OLDER
EARCH
S
(14) button to layer the sample over any song. While the
AMPLER
sample is playing, the green S
To stop a sample from playing, press the S
again while the sample is playing to cut it short. If you are not satis-
/F
ILE
OLDER
mode, where
fied with the recording of the sample or its location, simply press the
M
/S
(12) button & follow the sampler instructions from
EMO
TORE
the beginning.
. mode, and
CUE POINTS:
To use the C
P
UE
point. Press the M
your C
P
UE
OINTS
nate to indicate that the unit is ready for cue storage. Select a loca-
P
(13) &
tion to store your C
OINTS
P
(13) buttons.
OINTS
When the track reaches the point at which you would like your cue
to begin, press a C
UE
will blink when the cue selection has been stored. Press the C
P
(13) button to start from that point in the song at any
OINT
moment during play & the unit will automatically begin playing from
that point. The C
UE
play to indicate that it is in use. When the C
(13) that may be
longer in use, the C
that this cue point is still stored in that location.
To rerecord a C
UE
ing a C
P
(13) that already has stored information, you will
UE
OINT
instantly overwrite this information.
CUE:
To use C
(9) you must first find the point where you would like
UE
to begin play. Place the track in pause mode. This will activate the
stutter mode. Then use the J
ing. S
J
W
EE
OG
HEEL
Once you have found the point at which you would like to begin
playing, do not further adjust the J
P
/P
(8). Then C
LAY
AUSE
MPX-40
/S
(12), the
EMO
TORE
(12) LED will be lit indicating that the unit is
AMPLER
(14) LED will blink indi-
AMPLER
/S
(12) is actively recording the sample.
TORE
(14) button you have
AMPLER
(14) LED will blink.
AMPLER
(14) button
AMPLER
(13), you must first program the entry
OINTS
/S
(12) button first to begin storing
EMO
TORE
(13). The M
/S
(12) LED will illumi-
EMO
TORE
P
(13) by choosing one of the 3 C
UE
OINTS
P
(13) button. The C
P
(13) LED
OINT
UE
OINT
P
(13) LED will continue blinking during
OINT
P
(13) is no
UE
OINT
P
(13) LED will remain on to indicate
UE
OINT
P
(13), repeat these instructions. By select-
OINT
W
(22) for fast, precise search-
OG
HEEL
(22) for more info.
W
(22). Then press
OG
HEEL
(9) LED will blink. Your Cue is now
UE
UE
UE

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