Locomotive Functions; Function Switch; Information About Operating The Train; Trouble Running The Train - marklin 29322 Manual De Instrucciones

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8. Locomotive Functions

• Recognition of the mode of operation: automatic.
• Addresses that can be set: 1 - 255
• Address set at the factory: 78
• Headlights for the locomotive. They can be
turned on and off in operation.
• ABV — Adjustable acceleration/braking delay.
• Adjustable maximum speed.
• Setting the locomotive parameters (address, ac-
celeration/braking delay, maximum speed): with
the Control Unit, Mobile Station or Central Station.

8.1 Function Switch

The controller can turn the locomotive headlights
on and off as long as the locomotives are equip-
ped with headlights.
Controllable Functions
Headlights
8.2 Controlling the Locomotive
The control knob for operating locomotives
always controls only the locomotive that has just
been selected with the address selector switch.
All other locomotives or powered rail cars con-
tinue to run at the speed last set for them.
Important: When a new address is selected and
the control knob is already set at a speed position
(any speed position), the locomotive just selected
will immediately run at this speed. You must select
this locomotive address a second time, before you
can control the locomotive.
After you switch to a new address, it takes a
moment before the newly selected locomotive
can actually be controlled. This feature makes
it possible for you to skip over other addresses
when switching to a new address, without the
locomotives assigned to these addresses being
affected by the current setting for the control
knob. Control of the locomotive is assumed with
the last settings in use. The locomotive now
reacts to the controller.
6
= ^

9. Information about Operating the Train

Running 2 Trains
Only one switched mode power pack and one
feeder track with controller may be used.
The switched mode power pack included with
the starter set provides power sufficient for a
maximum of 2 trains.
The locomotive to be controlled can be selected
with the switch on the controller (see Sections 7
and 8).

10. Trouble Running the Train

• If the train does not run, check to make sure
that the connections have been done as shown
in Section 6.
• If the locomotive stops immediately, then the
overload protection of the locomotive was
thrown. Please take locomotive from the track
and let cool.
• Check to see if there a short circuit or an
overload on the layout or if a locomotive or
car is derailed. Correct the short circuit or the
overload by reducing the number of power
consumers (locomotives, lighted cars, etc.), and
set the derailed locomotive or car back on the
rails.
• If the locomotive is damaged, do not use it any
more. If a car becomes damaged, remove this
car from the train and do not use it anymore.

11. Cleaning and Maintenance

• Check to see if hair or dirt gets on the axles on
the train and remove this hair or dirt from the
axles with the help of a pair or tweezers so that
the train runs correctly.
• The train can be wiped with a dry, lint-free cloth.
• Additional maintenance information can be
found in Section 15.

12. Disposing

Products marked with a trash container
with a line through it may not be
disposed of at the end of their useful
life in the normal household trash. They
must be taken to a collection point for
the recycling of electrical and electronic devices.
There is a symbol on the product, the operating
instructions, or the packaging to this effect. The
materials in these items can be used again
according to this marking. By reusing old devices,

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