Arachnid CricketPro 450 Instrucciones página 12

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next target for player 2. In this case, player 2 shoots for the single 6 – and if it is hit, he can
throw for a segment for the next round.
Singles, doubles and triples are all separate targets for this game. The object of the game
is to force your opponent into losing „lives‟ by selecting difficult targets for your opponent to hit
such as "Double Bullseye" or "triple 20". The last player with a „life‟ left is the winner.
Adjustable Difficulty Settings for Big Six include 3 „lives‟, 4 „lives‟, ... 7 „lives‟.
GAME 09 - OVERS
A difficult version of cricket recommended for the advanced player. Players must close out the
segments (20,19,18,17,16,15 and bullseye) by using only triples and doubles. In this
challenging game, doubles segments count as 1x the number, and triple segments count as 2x
the number. The bullseye scoring is the same as in standard cricket. The first player to close out
the numbers with the most points is the winner.
GAME 10 - UNDERS
This game is the opposite of "Overs" Players must score less ("Under") than their previous
three dart total. The game begins with 180 (highest total possible). When a player shoots
higher than his previous three dart total, he will lose one „life‟. Each dart that hits outside the
scoring area, including bounce outs will be penalized with 6o points added to your score. This
will be added at the end of the round when the START/HOLD button is pressed. The last
player with a „life‟ remaining is the winner.
Adjustable Difficulty Settings for Unders include 3 „lives‟, 4 „lives‟, ... 7 „lives‟.
GAME 11 - COUNT- UP
The object of this game is to be the first player to reach the specified point total. Point total is
specified when the game is selected. Each player attempts to score as many points as possible
per round. Doubles and triples count 2 or 3 times the numerical value of each segment. For
example a dart that lands in the triple 20 segment is scored as 60 points. The cumulative scores
for each player will be displayed in the LED display as the game progresses.
Adjustable Difficulty Settings for Count-Up include 400, 500, 600, 700, 800, 900, and 999. To
change to these more difficult settings, simply press the SELECT button. Each option is
played exactly as outlined above with the exception of the total necessary to win the game.
For example, in Count-Up 500, the first player to reach 500 points is the winner.
GAME 12 - HIGH SCORE
The rules for this competitive game are simple - Rack up the most points in three rounds (nine
darts) to win. Doubles and triples count as 2x and 3x that segment‟s score respectively.
Adjustable Difficulty Settings for High Score include 4 rounds, 5 rounds, ... 14 rounds. Each
option is played exactly as outlined above with the exception of the number of rounds in the
game. For example, in High Score 7 rounds, the player with the most points after 7 rounds is
the winner.
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