Nice mindy TT1V Instrucciones Y Advertencias Para El Instalador página 6

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A new transmitter can easily be memorised, keeping the same features as the old transmitter, by following the procedure detailed in Table
"A9".
Any new transmitters which are memorised in this manner will take on the same characteristics as the old one. If the old one was memo-
rised in Mode I, the new one will also operate in Mode I. If, on the other hand, the old one was memorised in Mode II, the key of the new
transmitter will also be associated to the same command as the old one..
Table "A9"
Memorizing other transmitters (fig. 14)
1.
Hold down the key of the new transmitter you wish to memorise for at least 3 seconds,
then release.
2.
Press the key of the (old) transmitter which has already been enabled for at least 3 seconds,
then release.
3.
Press the key of the new transmitter again for at least another 3 seconds, then release.
4.
Press the key of the old transmitter again until 3 beeps sound to confirm the new
transmitter has been memorised.
N.B. 6 beeps will sound when the memory is full (30 transmitters) in order to indicate that the transmitter cannot be memorised.
If you need to delete all the data contained in the memory of the control unit by using a transmitter memorized in Mode II, carry out the
following procedure.
You can delete:
• the transmitters only, by stopping the procedure at point 4;
• all the data (transmitters and programming of the running time), by following the procedure through to point 5.
Table "A10"
Memory deletion with transmitter memorized in Mode II
1.
Press and release a key memorised in Mode II. Do not worry if the motor starts up.
Press the same key of the transmitter again and keep it pressed down (the motor must be off)
until you hear a beep, after approximately 5 seconds, then release.
2.
Press the same key of the transmitter again and keep it pressed down until you hear 3 beeps.
Release the key during the third beep.
3.
Press the same key of the transmitter again and keep it pressed down until you hear 3 beeps.
Release the key during the third beep.
4.
Press the same key of the transmitter again and keep it pressed down until you hear 3 beeps.
Release the key during the third beep.
5.
If you wish to delete all the data in the memory completely, press the same key again within 2
seconds, then release it.
N.B. After a few seconds, 5 beeps will sound to indicate that all the codes in the memory have been deleted.
5) What to do if...
a short troubleshooting guide!
When the control unit is switched on, no beep sounds and the
transmitters do not transmit any commands.
Make sure that the control unit is powered correctly: there must be
mains voltage between terminals 6-7. If the power supply is correct,
there is likely to be a serious fault in the system, and the control unit
will have to be replaced.
After a radio command, you hear 6 beeps and the manoeuvre
does not start
The radio control is out of synch, the transmitter memorization pro-
cedure must be repeated.
After a radio command, you hear 10 beeps and then the
manoeuvre starts
The self-diagnosis of the parameters in the memory has detected a
fault. In this case, the user must delete the entire memory, memorise
the remote controls and programme the running time.
6
You are unable to programme the running time following the
procedure detailed in Table "A4"
If you are unable to programme the running time with the transmit-
ters memorised in Mode II, check that the remote control has been
inserted in the memory in Mode I (key
STOP, key
= DESCENT)
The motor is "off", but at times you have to give the step step
command twice in order to start it up.
It may be that the programmed running time is far too long for the
effective duration of the manoeuvre. As the motor will have stopped
next to a limit switch, the control unit may "think" the motor is still
moving because of a previous command. In this case, the first com-
mand is interpreted as a STOP and the second as a movement
command. Therefore, the user simply has to programme the running
time correctly in order to solve the problem (refer to Chapter 3.1 )
Example
New
3s
Old
3s
New
3s
Old
3s
Example
5s
2s
= ASCENT, key
5 =

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