Controls And Functions - Akiyama SD2M Manual De Usuario

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1
CARD SELECT BUTTON:
This button lets you toggle
between SD Card slot A and SD Card slot B. This lets you
choose which SD card will play on either side. The LEDs will
verify which slot is active. Red LED signifies slot A, green
LED signifies slot B. The function can only be selected under
pause mode
2
This button allows you to program
MEMORY BUTTON:
up to 4 cue points or 4 loops into the 4 CUE BANK BUTTONS.
The loops or cue point can then be recalled at any time even
when the SD card has been removed and reloaded at a later
time.
3
CUE BANK BUTTONS:
These buttons are used to store
either 4 cue points or 4 loops. Each Bank Button can store either
a loop or a cue point.
4
Pressing the CUE button during playback
CUE BUTTON:
immediately pauses playback and returns the track to the last
set cue point. The CUE LED will glow when the unit is in cue
mode. The LED will also flash every time a new CUE POINT is
set. The CUE button can be held down to momentarily play the
SD. When you release the CUE button it instantly returns to the
CUE POINT. You can also tap the CUE button to create a
STUTTER EFFECT.
5
PLAY/PAUSE BUTTON:
Each press of the PLAY/PAUSE
BUTTON causes the operation to change from play to pause or
from pause to play. While in play mode the PLAY/PAUSE LED
will glow, and while in pause mode the PLAY/PAUSE LED
will flash.
6
JOG WHEEL:
This wheel has 3 functions:
- The wheel works as a pitch bend during Playback. Turning
the wheel clockwise can increase the pitch
percentage up to 100%, and turning the wheel in the
counterclockwise direction can decrease the pitch percentage
down to -100%. The pitch bend will be determined on how long
you turn the jog wheel continuously.
- The jog wheel acts as a slow frame search (1/75 sec) control
when the SD is not playing but either paused or set to a cue
point. To set a new cue point, spin the wheel then press PLAY
or IN when you have determined the proper position. Press
CUE to return to the "CUE POINT".
- If the search function is active, you will be able to search at a
higher speed through all the tracks.
7
MIXED OUTPUT BUTTON:
This button is used to switch
the output signal between MIXED OUTPUT and PLAYER 1.
When the MIXED OUTPUT is activated, the output will send a
mixed output signal. You can connect the mixed output of the
player directly to an amplifier or a set of powered speaker
cabinets. If the MIXED OUTPUT is not activated, the output
will send player 1 output signal.
8
POWER SWITCH BUTTON:
3

CONTROLS AND FUNCTIONS

power on/ standby. When power cord plug into the rear socket to
be the STANDBY mode, all LED are off but STANDBY LED.
(a) In the STANDBY mode, press power button to POWER ON,
"InsertCard" is displayed in the LCD, SD1 LED will glow red
and SD2 LED will glow green.
(b) In the POWER ON mode, press and hold the power button
more than 2sec. to standby.
9
Crossfader:
player 1 and 2 together. When the fader is in the full left position
(player 1), the output signal of player 1 will be controlled by the
master volume level. The same fundamentals will apply for
player 2. Sliding the fader from one position to another will vary
the output signals of player 1 and 2 respectively. When the
crossfader is set in the center position, the output signals of both
the player 1 and player 2 will be even.
10
Fader Start:
to start and stop the player. The FADER START switch activates
the fader start feature. When the fader start feature is activated
sliding the crossfader from left to right will play or cue the
player connected.
Example: Be sure the Fader Start feature is activated on both
players. Slide the crossfader to the player 1 position (full left)
and begin playback on player 1. Slide the crossfader to the
player 2 position (far right), this will immediately trigger the
play function on player 2 and return player 1 to cue mode. To
return to normal fader operation turns the FADER START
SWITCH to the OFF position.
11
CHANNEL EQUALIZER:
a two-band signal EQ. These controls are used to increase or
decrease the LOW and HIGH of the output signal. (only
available when MIXER OUTPUT is ON)
- HIGH frequency control
This knob is used to adjust the high levels of a channel allowing
for a maximum high gain of 10dB or maximum decrease of
–26dB. Turning the knob in a counterclockwise direction will
decrease the amount of high applied to a channel signal, turning
the knob in a clockwise direction will increase the amount of
high applied to a channel signal.
- LOW frequency control
This knob is used to adjust the low levels of a channel allowing
for a maximum bass gain of 10dB or maximum decrease of
–26dB. Turning the knob in a counter- clockwise direction will
decrease the amount of low applied to a channel signal, turning
the knob in a clockwise direction will increase the amount of
low applied to a channel signal.
12
A BUTTON:
POINT without music interruption ("on the fly"). This button
also sets the starting point of a seamless loop.
13
B/EXIT BUTTON:
It is used to switch the
This fader is used to blend the output signals of
With this function you can use the crossfader
All of the channels include
This function allows you to set a CUE
This button is used to set the ending
point of a loop. A loop is started by pressing the A BUTTON.
Pressing the B/EXIT BUTTON set the loop ending point. The
loop will continue to play until the B/EXIT BUTTON is
pressed once again.
14
HEADPHONE JACK:
This jack is used to connect your
headphones to the mixer allowing you to monitor the cue
source. Use headphones only rated at 32 ohms. Most DJ
headphones are rated at 16 ohm, these are highly
recommended. Always be sure the CUE LEVEL VOLUME is
set to minimum before you put the headphones on.
15
This functions allows you to
CUE PAN CONTROL:
monitor the CUE level as well as the Program (main output)
level in your headphones. When you turn the CUE PAN to the
full left position, you will only hear the player signal you
playing, on the contrary you will only hear the output signal of
the mixer. If the CUE PAN KNOB is set to the center position,
you can cue both the player signal you playing and the output
signal.
16
CUE VOL CONTROL:
This knob is used to adjust the
headphone volume output level. Turn the knob in a clockwise
direction to increase the headphone volume.
17
PITCH ON/OFF BUTTON KEY LOCK:
-
is used to turn the PITCH SLIDER function on and off. The
pitch percentage can be changed between 4%, 8%, and 16%.
4% will allow the least amount of pitch manipulation and 16%
will allow the most amount of pitch manipulation. Hold knob
and enter Key Lock mode.
18
PITCH RANGE SELECTOR:
choose any pitch range percentages of 4%, 8%, and 16%.
19
TRACK KNOB:
This knob is used to scroll backward and
forward through tracks. Pushing this knob and turning it at the
same time will let you scroll forward or backward 10 tracks per
"click" of the knob. Also, when you press the knob it will toggle
between artist, bitrate, title name, genre, and file name of the
current song playing out of the Player.
20
This knob is used to search through the
FOLDER KNOB:
folders on an SD Card. Also, when you press the knob it will
show folder name of the current song playing out of the Player.
21
BPM/TAP BUTTON:
This button is used to override and
manually set a track BPM. Occasionally the built-in BPM
meter may not function as desired. This button allows you to
override the internal beat clock and manually set a track BPMs.
To manually set the BPMs; tap this button a few times to a
tracks heavy down beat, the unit will automatically calculate
your tapping and translate it into a tracks BPMs. The BPM
READOUT is then displayed in the LCD. To return to the
automatic BPM counter, press and hold down the TAP
BUTTON for at least 2 seconds and then release.
This button
Press this button to

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