(3) Press the B/EXIT
BUTTON to set the
ending point for your
SEAMLESS LOOP. The
A BUTTON and
BUTTON LEDs will
immediately begin to
flash rapidly, indicating
the SEAMLESS LOOP
modehas been activated.
2- EXITINGALOOP
To exit a SEAMLESS LOOP, press the B/EXIT BUTTON. The A
BUTTON and B/EXIT BUTTON LEDs will remain on, but will
stop flashing.
Music playback will resume normal play. The A BUTTON,
B/EXIT BUTTON LEDs and RELOOP/LOOP indicator in the
LCD will remain on to remind you that a loop is stored in memory
3- REPLAY LOOP
The RELOOP function allows you to return to your stored loop at
any time. The A BUTTON and B/EXIT BUTTON LEDs will
indicate a loop is stored in memory, and may be played at any time.
To replay the loop, press
the RELOOP BUTTON.
The A BUTTON and
B/EXIT BUTTON LEDs
will again begin to flash
indicating SEAMLESS
LOOP mode has been
activated and your stored
loop will immediately
begin to play.
3- EDITINGALOOP
You can edit your seamless loop you obviously must first have
created a seamless loop to edit. If you haven't created a
SEAMLESS LOOP, follow the instructions in step 1 to create a
loop.
OPERATION
There are three methods:
Edit a seamless loop's
(1)
ending point You can edit
B/EXIT
the end point of the loop to
make your loop shorter.
Make sure the loop that you
want to edit is not in reloop
mode. Turn the JOG
WHEEL in search mode to
make the loop shorter/
longer. Press
the B/EXIT
button to set the new ending
point of your loop.
(2)
Edit a seamless loop's starting point
You can edit the starting
point of the loop to make
your loop shorter. Under
the reloop mode, turn the
JOG WHEEL clockwise
in search mode to make
the loop shorter. Please
make sure the new starting
point must before the
ending point. Press the A
button to set the new
ending point of your loop.
(3)
Reset a loop
You can reset a new loop under the play or pause mode. Whenever
you find a more desired starting point press the A button, the LED
of B/EXIT button will go out. Find a new ending point and press
the B/EXIT button to set the ending point of your new loop.
STORING A CUE POINT
Once you have set your CUE Point, you may store your cue point
in one of the CUE BANK BUTTONS. Once you store this cue
point in memory you may recall it at any time and you may even
recall if the SD card has been removed or power had been
disconnected. Either a CUE POINT or a Loop can be stored into a
CUE BANK BUTTONS
Press the MEMORY BUTTON
as the below Figure
1-
Memory LED will glow indicating the store memory function has
been
activated. You may now
press any one of the 4
C U E
B A N K
BUTTONS to store
your cue point into SD
card. After pressing one
of the CUE BANK
B U T T O N S , t h e
corresponding CUE
BANK Button LED
will flash. The LED on
the CUE BANK
BUTTON will turn on and will remain lit indicating either a loop or
cue point is stored in memory. The MEMORY LED will turn off.
Repeat the above steps to store up to 4 Cue Points. Once your 4
2-
cue points have been stored you may access them at any time.
During playback the cue points will instantly start playback from
that point without any music interruption. Please note in order to
access these cue point, the SD card used to create the cue points
must be in the SD slot.
TO SAVE CUE BANK POINTS
To save all your setting into SD card, just press and hold down the
MEMORY BUTTON for about 2 seconds. When the CUE BANK
BUTTONS has been stored properly the LCD will show "CUE
Backup" for about 2 seconds.
RECALLTHE CUE MEMORY
1) Be sure a SD card is loaded into the drive.
2) Press the MEMORY BUTTON so the memory LED turns on.
3) When you select a track or folder the cue point will be loaded
automatically, the player will be ready once the cue points are all
loaded. The MEMORY BUTTON LED will flash during recall
CUE BANK BUTTONS.
. The
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