Saitek Competition Pro Game Manual Del Usuario página 3

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Gameclock manual_EFGIS.qxd
12/20/2005
LCD DISPLAY GRAPHICS
1
2
3
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1
Timer Mode Indicator
2
Add before/Add after indicator
No of Moves (used in both display and programming modes) During a
game, this is also an indicator to show if the required number of
moves had not been reached in a phase.
3
Store indicator
4
Timer Mode indicator, e.g. Hourglass/10mins = Mode/Cell 1B
5
Time stage indicator
6
Battery Low indicator
7
Time expired indicator/ first person to run out of time in the current
phase.
8
Second indicator (appears when seconds are displayed - for times
less than 20 minutes)
9
Time added indicator, appears when programming time modes or
when reviewing a mode.
10 Hour/Minute/Second separator. This flashes at 1Hz, on the active
clock display.
The clock can be stopped temporarily and the time and/or number of
moves can be modified if necessary (eg, during an illegal move) by
pressing PAUSE. There is a slider switch on the underside for enabling or
disabling the modification function.
11:52 AM
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KEYS
The Saitek Competition Pro Game Clock front panel includes four function
keys as well as a 4-way control pad which selects up and down, left and
right menu options on the LCD displays.
Function Keys
Function Keys are STORE, EDIT, MOVES, PAUSE/RESET
EDIT
Used to enter/exit EDIT mode. In EDIT mode, move numbers and timer
settings for each stage can be adjusted before a game starts. Adjustments
can also be made during the course of a game, if necessary. During a
game the clock must be PAUSED before values can be EDITED. The
MODIFY/LOCK switch must be set to modify. During a game only elapsed
time and number of moves can be edited.
Time adjustments and cursor navigation are carried out with the 4-way
control pad.
STORE
Used in EDIT mode to:
Enable choosing of the USER memory storage location
Write the current settings to memory after the memory location in
selected.
When STORE is pressed, the memory location indicator flashes.
Pressing UP and DOWN on the 4-way Control Pad selects the memory
location to store the current setting, options are: --, 7A, 7B and 7C.
Pressing STORE again stores the settings in the selected memory slot.
When the memory location is confirmed, the reference location is
continuously displayed eg, 7A. The Saitek Competition Pro Game Clock
beeps for 0.5 seconds and then exits back to 'ready' mode, waiting for the
first press of one of the Time Control buttons.
To exit STORE mode without saving, press STORE when -- is displayed.

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