Gameclock manual_EFGIS.qxd
12/20/2005
BRONSTEIN
The Bronstein method is similar to the Fischer method, in that you are
given a fixed amount of time at the beginning of the game and the time
remaining decreases as you think. Maximum free time is allocated after
each move is made, and it is only if the time used to make a move is
equal to or more than the maximum free time that the maximum free time
is added to the remaining time after the move has been made. However,
unlike the Fischer method it is not possible to increase the time remaining
by playing each move more quickly than the free time. If the time used for
a move is less than the maximum free time, only the exact time used for
the move will be added to the remaining time after the move has been
made. This means that the remaining time will be the same as before the
move was made if the time used was the same as or less than the free
time.
With the Bronstein timing method, time is always added after. This means
that the free time for each move (y) will be added to your clock as soon as
you have made your move and pressed the Time Control Button ie, after
you have made a move. However, unlike with the Fischer method, you
cannot gain maximum free time (x) (ie, because y is less than or equal to
x):
Suppose that (x) = 10 seconds (maximum free time):
Player A thinks, makes a move and presses the Time Control Button in 5
seconds. Only 5 seconds is added to player A's countdown clock after the
move has been made.
OR
Player A thinks, makes a move and presses the top button in 10 seconds
or more. Only 10 seconds is added to player A's countdown clock after the
move has been made.
GAME + DELAY
Each player is given a delay time that counts down before the player clock
starts to count down. So the default setting will be 30minutes game time,
with 5 seconds Delay. When it becomes the player's turn, their timer
counts down the delay time before starting the countdown of the player's
time. Unused delay time cannot be accumulated. The during the delay
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count down, the display should show the delay time counting down on its
own and then switch to the remaining game time if the delay time is used
up. There is delay time for every move.
This mode variation should also be stored in a user memory.
GAME + WORD
In this mode, there is a fixed game time, 30 minutes, but when the clocks
reach zero, the time expired indicator appears on the first side to reach
zero, but the clock then starts to count UP. The clock does not stop but
keeps going. The clock will be paused by the user at the game end, and
the over-time is used to calculate a score. This mode is used in Word
games where a fixed time is allowed, eg, 30 minutes, but extra time used
is deducted from the final score. This mode variation should also be stored
in a user memory.
USER
To create your own personalized time mode, select one of the Timing
Option keys (HOUR GLASS, BLITZ, TOURNAMENT, FISCHER,
BRONSTEIN, GAME) after the clocks have been reset (by pressing
PAUSE for 3 seconds or more).
Press the 4-way Control Pad for the option you have chosen (eg,
TOURNAMENT) repeatedly to cycle through the preset timer options. The
amount of time you have on the clock (and moves if any) for each preset
timer option appears on the LCDs.
As soon as you have decided which Preset Timer option to choose, follow
the Edit and Store procedures described above to create and save your
own personalized modes.