add the total of the two functions to determine their score. For example, if Sue
spins a 10, and a + on her first spin, and a 2 and a ÷ on her second spin, her
total score will be 17: (10 + 2) + (10 ÷ 2) = 17. For a simpler game, perform
only one math operation or use only addition and subtraction function signs on
the small overlay.
Matching Games
Use your All-Turn-It
Spinner with the blank overlays to create your own
®
matching games. Collect sets of pictures or images for use in matching games.
Picture sets may be identical or they may represent objects that "go together"
such as a ball and a bat. Divide on of the blank overlays into the number of
segments you choose. (Hint: the large overlay typically works best when play-
ing matching games.) Place on picture of each matched set on the overlay and
divide the remaining pictures among the players or teams. Players or teams
take turns spinning. When the arrow stops, the player or team with the match-
ing picture lays that card down in front of them. The first player or team to lay
down all of their pictures wins the game.
Make your own game boards for matching games by photocopying a number of
pictures onto a sheet of paper. Each player should have a unique combination
of pictures. Cut out matching photocopied pictures and place them on the over-
lay. Players spin and use a chip or game piece to cover a match on their paper
game board. The first player or team to cover all of their pictures wins. Stickers
purchased in book and stationery stores work very well for this variation.
Trivia Games
Use a dry-erase marker to divide the large and small blank overlays into the
number of segments you choose. Write letters in the segments on the large
overlay and categories on the segments of the small overlay (suggestions:
sports, cartoons, cities, famous people, etc.) You may also use symbols or pic-
tures to represent categories. Players or teams spin to get a letter and category
combination. If the player or team can give an answer (such as a famous per-
son that starts with the letter G) within a designated time period, they receive
one point. The player or team with the most points at the end of a set number
of rounds wins.
Other Activities
Birthdays are a perfect time for group games such as those described in this
guide. Use the spinner at "present time" to decide the order in which the gifts
will be opened. Write each child's name on the large blank overlay. Children
hold the gift they brought until the birthday child spins their name.
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