Choices can be made easier when compromises are necessary, or more fun
when there are too many options. Write the names of the individuals involved
with dry-erase marker on either the large or small blank overlay. Spin to deter-
mine who gets to pick the next TV show, computer game, etc. Place pictures,
photos or small objects directly on the spinner platform and spin to decide
what treat to eat after school, what to wear to school or who to invite over to
play.
Taking turns provides a variation on making choices. Use the All-Turn-It Spin-
ner
to take turns in a fun activity (shooting baskets, blowing bubbles, spraying
®
water) by writing each child's name on the large blank overlay. Participants
(perhaps the individual with a disability ) spin to determine who goes next.
Helping hands are more willing when an element of surprise is attached to the
job assignments. Write the name of a task or chore or place a representative
photo on sections of the large blank overlay. Individuals spin for their assign-
ment.
Strategies for Success
The following suggestions were collected from teachers, therapists, families
and care providers who have enjoyed using the All-Turn-It Spinner in home,
school, and community settings:
1. Limit the number of players or teams to shorten "wait" times and keep the
game moving at a desirable pace. Many suggest a maximum of four play-
ers/teams.
2. Involve a mix of player with differing abilities in the same game. It will be
easier to assign a variety of roles in this situation and you will likely see
more interaction and communication among all of the participants.
3. Add an element of anticipation or surprise to your games to capture and
hold attention. Some people have used a voice output communication aid
to add sound effects (ex., crowd cheers for a lucky move). We have provid-
ed the "Turn About" game pieces as another option (see separate instruc-
tions in this game package).
4. Modify the rules if necessary to make the game faster or easier to play.
Children naturally enjoy making up their own rules and are a great resource
for ways to involve players with differing abilities.
5. Find ways for players to have more active involvement during the game. For
example, if the game requires a score card, make copies so each player can
keep track of his or her own score during the game. You may also want to
pass around the All-Turn-It Spinner so it is accessible to each player during
their turn.
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