the contact ENA is enabled) you can activate the
interface relay associated with the button pressed:
and the green LED LV remains lit. The corresponding
active relay LED A,B,C,D lights up on the interface.
You can keep the relay activated (e.g. in order to
activate "dead man" automation).
The time available between pressing a button and the
next one is 5 seconds; if you are typing too slow, you
will activate the error message and must start over.
The time allowed to send a command (after entering
the user code and the green LED LV is lit) is 5 seconds,
after which you will exit the mode (the green LED turns
off, the buzzer activates for one long "beep").
CAUTION
• If you press a function button that is not enabled,
then there is no activation; this resets the 5
second countdown.
• To exit the activation mode as soon as you have
sent a command, press the # key.
• It is not possible to give commands to the
interface from more than one keyboard at a time:
the keyboard on which you first enter a user code
disables the others until it exits from activation
mode. If during this time keys are activated on
other keyboards, the green and red LEDs (LV, LR)
will flash in an alternating manner, indicating a
temporary shut-down.
5.6
Deleting a user code
We use <code to be deleted> to indicate the
sequence of numbers that make up the code that
you want to delete; type the following sequence:
# # <code to be deleted> *
If the code is present in the memory, the red LED
LR flashes a few times then stays lit. Then type the
following:
<code to be deleted> *
If the code entered is the same as the previous one,
then the procedure has been successful and the green
LED LV lights up for 2", the buzzer will remain on until
the LED turns off.
6
Advanced features: masking the code
CAUTION! This feature is automatically enabled
when using 6-digit user codes.
To increase the level of security of the installation, a
masking function provides you the ability to "hide"
12
the actual code in the middle of randomly keyed
digits, of any desired quantity. The code that will
be considered will be composed of the last 6 digits
entered before the asterisk key *.
If you press the asterisk key * you will not receive
any signal from the LEDs or buzzer.
We use <previous random digits> and <following
random digits> to indicate the random number
sequences typed by the user before the <6 digit
user code>, and after having pressed the asterisk key
*, respectively; the typing sequence with masking
code will therefore be the following:
<previous random digits>
<6 digit user code> *
<following random digits> *
If the <6 digit user code> is present in the memory
then the green LED LV lights up, at this point you can
press a function button (provided it is matched to
the stored user code) to activate the interface relay.
For example, to activate the 6-digit code 245672
you can type the following sequence:
294862...308236 245672 * 057986...791964 *
and finally the function keys A, B, C, D output
contact.
NOTE: The numbers are irrelevant and not necessary.
Activation can be done by simply typing 245672 * *.
7
Keyboard error message
Any time the typed sequence is not correct the error
signal will be given, by emitting 5 quick flashes of
the red LED LR, accompanied by the intermittent
activation of the buzzer. An error signal can occur
for the following reasons:
• The entered number is not recognized (for
example, you typed an incorrect password or a
user code that is not present in the memory).
• You are trying to enter a code or password with
more than 6 digits or less than 3 digits.
• In the deleting of a user code mode or during the
password change mode if there is a difference in the
first number inserted and the confirmation number.
• If you are trying to store a code already present
in the memory
• If a begun sequence has not been completed; for
example, if you enter a code, but you do not press
the * character after a few seconds the keypad
will signal an error message
• When running a storage or cancellation operation
and the # key is typed instead of the asterisk *.