receive the error message (5 quick flashes of the red LED
LR, accompanied by the intermittent activation of the
buzzer; see paragraph 7).
EXAMPLE
To change the password 0000 to 352894, enter the
following sequence:
* * 0000 # 352894 # 352894 #
If you have forgotten your password you can unlock the
interface by contacting support.
5.3
Deleting all memory
We use <password> to refer to the sequence of numbers
that make up the password; to delete all user codes from
memory, enter the following sequence:
# # * <password> # # *
If the inserted password is correct the green and red LEDs
(LV and LR) flash slowly for 2", along with the simultaneous
activation of the buzzer.
Alternatively, you can delete the user codes by using the
interface; cut off the power, press and hold the PROG key
on the interface and turn power back on without releasing
the key.
• In the first 4 seconds, the 4 LEDs corresponding to the
A, B, C, D functions will turn on, and LEDs L1 and L2 will
turn off.
• After this the 4 LEDs A, B, C, D will turn off and the LEDs
L1 and L2 will turn on: you may now release the PROG
key.
You are now in delete mode, signalled by the flashing of L1
and L2 for 4 seconds.
CAUTION!
This command deletes all user codes but not the ID
numbers of the keyboards nor the security password.
5.4
Storing a user code
We use <password> to refer to the sequence of numbers
that make up the password, with <new code> the user
code you want to store and with <A/B/C/D> any sequence
of function keys you want to enable for the user who will
use the said code, in order to activate the desired output
number onto the interface; type the following sequence:
* <password> *
If the password is correct, the red LED LR lights up. Then
type the following:
<new code> # <A/B/C/D> #
the red LED LR turns off and the green LV one lights up for
2", and the buzzer remains active until the LED turns off.
NOTE: if you want to enable all four channel buttons, you
can avoid pressing keys in sequence A, B, C, D and go
14
straight to typing #.
EXAMPLES
The password 432189 is used to store the user code 3474
enabling all the channel buttons, enter the following
sequence:
* 432189 * 3474 # #
The password 432189 is used to store the code 4211 and
only enable the channel B:
* 432189 * 4211 # B #
5.5
Activation of the interface output
contact
To activate one of the interface output relays, type in
the user code followed by the asterisk key *. If the code
entered is stored in the memory the green LED LV lights
up; at this point by pressing a function key (provided that
it matches the stored user code, and the contact ENA is
enabled) you can activate the interface relay associated
with the button pressed: and the green LED LV remains lit.
The corresponding active relay LED A,B,C,D lights up on
the interface.
You can keep the relay activated (e.g. in order to activate
"dead man" automation).
The activation of the contact is always impulsive, lasting
350ms: keeping your finger on the button does not allow
you to extend the activation.
The time available between pressing a button and the
next one is 5 seconds; if you are typing too slow, you will
activate the error message and must start over.
The time allowed to send a command (after entering the
user code and the green LED LV is lit) is 5 seconds, after
which you will exit the mode (the green LED turns off, the
buzzer activates for one long "beep").
CAUTION
• If you press a function button that is not enabled,
then there is no activation; this resets the 5 second
countdown.
• To exit the activation mode as soon as you have sent a
command, press the # key.
• It is not possible to give commands to the interface
from more than one keyboard at a time: the keyboard
on which you first enter a user code disables the others
until it exits from activation mode. If during this time
keys are activated on other keyboards, the green and
red LEDs (LV, LR) will flash in an alternating manner,
indicating a temporary shut-down.
5.6
Deleting a user code
We use <code to be deleted> to indicate the sequence of
numbers that make up the code that you want to delete;
type the following sequence:
# # <code to be deleted> *
If the code is present in the memory, the red LED LR flashes
a few times then stays lit. Then type the following:
<code to be deleted> *