Gemini CDJ-30 Manual De Funcionamiento página 3

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INTRODUCTION
Congratulations on purchasing a Gemini CDJ-30 CD Player. This-state-of-
the-art professional CD player is backed by a three year warranty,
excluding lasers. One year warranty on CD lasers. Prior to use, we
suggest that you carefully read all the instructions.
CAUTIONS
1. Do not use this CD Player at temperatures below 41°F/5°C or higher
than 95°F/35°C.
2. The apparatus should not be exposed to dripping or splashing, and no
objects filled with liquids such as vases should be placed on the
apparatus.
3. Place the unit in a clean and dry location.
4. Do not place the unit in an unstable location.
5. When disconnecting the power cord from an AC outlet, always grasp it
by the plug. Never pull the power cord.
6. To prevent electric shock, do not remove the cover or the bottom
screws. There are no user serviceable parts inside. Please refer
servicing to a qualified technician.
7. Do not use chemical solvents to clean the unit.
8. Keep the laser pickup clean by keeping the tray closed.
9. Keep this manual in a safe place for future reference.
SAFETY CERTIFICATIONS
Laser Diode Properties
Material: Ga - Al - As
Wavelength: 755 - 815 nm (25° C)
Laser Output: Continuous Wave, max. 0.5mW
LINE VOLTAGE SELECTION
Model CDJ-30 is a dual voltage unit. It will operate at 115 or 230 volts. To
set the proper voltage follow these steps:
1. Place the head of a screw driver in the center of the VOLTAGE
SELECTOR (4) switch found on the rear panel.
2. Slide the switch left for 115 volts or slide the switch right for 230 volts.
3. Do not force or twist the switch. Excessive force may cause damage.
If the switch does not move smoothly, contact a qualified technician.
CONNECTIONS
1. Plug one end of a set of RCA connectors into each of the LINE
OUTPUT (2) jacks.
2. Plug the other end of the RCA connectors into any available line level
input jacks on your mixer. If you are playing the CDJ-30 through a
receiver, you can plug the RCA connectors into the CD or AUX input
jacks on your receiver. If there are no CD or AUX inputs, use any line
level (not phono) inputs.
FUNCTION DESCRIPTIONS
ANTI-SHOCK BUFFER MEMORY : With 6 SECONDS OF ANTI-SHOCK
BUFFER MEMORY, the CD player stores 6 seconds of future play to
ensure that any harsh movement or bumping of the unit will not
interrupt play and play will continue smoothly.
POWER SWITCH : After making sure that the VOLTAGE SELECTOR (4),
switch found on the rear panel, is properly set, plug the unit in and
press the POWER (3) switch. The unit will turn on.
DISC TRAY : The DISC TRAY (17) is where the CD is held. Pressing the
disc tray OPEN (24) button will open the tray.
OPEN BUTTON : Press the OPEN (24) button to open the DISC TRAY
(17).
DISPLAY : The DISPLAY (13) shows the track number, pitch value,
single-auto cue, continue (for continuous play), and 3 different time
displays. These time displays are time elapsed (ELAPSED) on the
track, time remaining on the disc (TOTAL REMAIN) and time remaining
on the track (REMAIN). Time is measured in minutes, seconds and
frames.
PLAYBACK DISPLAY : The PLAYBACK DISPLAY (14) displays the time
remaining to play and flashes slowly when the track has 30 seconds
left. The PLAYBACK DISPLAY (14) flashes quickly when the track has
15 seconds left.
PLAY/PAUSE
: Each press of the PLAY/PAUSE (11) button causes
the operation to change from play to pause or from pause back to
play. See the CUE INSTRUCTIONS section for more information.
TRACK SKIP
: The TRACK SKIP (8) buttons let you select the
track to play.
SEARCH BUTTONS
move forward or reverse while in play or pause mode. See the CUE
INSTRUCTIONS section for more information.
JOG WHEEL : The JOG WHEEL (16) has two functions. Use the JOG
WHEEL (16) to make fine adjustments in PAUSE mode. Use the JOG
WHEEL (16) to bend the pitch for precise synchronization in PLAY
mode.
STOP
: The STOP (18) button will end the playing of the CD.
TIME : The TIME (20) button switches the time display between the three
available choices listed under DISPLAY .
CUE : With the unit in play mode (the play/pause LED will glow), and after
the cue point has been set, pressing the CUE (10) button will cause
the CD player to enter pause mode (the play/pause LED will blink) at
the memorized cue point (the cue LED glows yellow). Holding down
the cue button changes the cue function to PREVIEW allowing you to
hear the music play from the cue point. Releasing the cue button
returns you to the preset cue point.
FLY CUE : The FLY CUE (5) function lets you set cues on the fly with one
press of a button. With the unit in the play mode (the play/pause LED
will glow), press FLY CUE (5) at the point where you want the cue
point to be (the unit will continue to play). The cue point is now
memorized. See the CUE INSTRUCTIONS section for more informa-
tion.
SET CUE : Use the SET CUE (15) button to activate the DIRECT
ACCESS (12) buttons to set a CUE POINT. See the CUE INSTRUC-
TIONS section for more information.
DIRECT ACCESS BUTTONS : Use the DIRECT ACCESS (12) buttons to
select what track to play and to set a CUE POINT. See the CUE
INSTRUCTIONS section for more information.
SEAMLESS LOOP : After a cue point is memorized, pressing the CUE-B/
EXIT (6) button in play mode repeats the section between the cue
point and the point where the CUE-B/EXIT (6) button was pressed.
Press the CUE-B/EXIT (6) button again or pause play to EXIT the
repeating play. Set a new cue point from outside the loop to clear the
loop from the unit's memory.
SET CUE (15)
BOP : The BOP (7) button has two functions. To return to a previously
saved loop from normal play, press the BOP (7) button after saving
the loop. To return to and instantly play from a previously saved cue
point, press the BOP (7) button after setting the cue point (if you do
not have a loop saved).
(7)
SINGLE-AUTO CUE/CONTINUOUS : Pressing the SINGLE-AUTO CUE/
CONTINUE (19) button activates the AUTO CUE FUNCTION. The
AUTO CUE FUNCTION causes the unit to pause at the beginning of
music of the following track and allows you to start play immediately
Page 3
: The SEARCH (9) buttons are used to
FLY CUE (5)
CUE (10)
BOP

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