Carromco VIPER Instrucciones página 6

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result, should you miss any hit completely in a turn. At the end of the game, the
player who accumulates the most points is the winner.
Cu2/ Cu4/ Cu6/ Cu0
This is a simple game that anybody can play. The objective is to beat other players
by reaching a preset score first. The available settings are: 200, 400, 600, 800 and
1000. Each player tries to score as high as possible in his/her turns, and the final
total score is allowed to be more than the preset score.
H ı
This game is much like Count-Up, except that the game ends at the finish of the
7th round. The player who accumulates the highest total scores wins.
O ˉ
This is a simple and quick game. The player should try to score higher than or
equal to the pervious highest score made in a turn. When a player scores less
than the record of three-dart total, a "Life" is then taken away from the player. By
default, each player has 3 lives to spare. However, Handicapping can extend the
player's lives up to 7. The last player stands to be alive in the game is the winner.
U _
This is a simple and quick game. The player should try to score higher than or
equal to the pervious highest score made in a turn. When a player scores less
than the record of three-dart total, a "Life" is then taken away from the player. By
default, each player has 3 lives to spare. However, Handicapping can extend the
player's lives up to 7. The last player stands to be alive in the game is the winner.
B - 6
The player tries to earn the chance of picking the next target by making a hit on
the current target first. Single-6 is the first target when the game starts. Within the
three throws, the player has to hit the target once to save his/her lives. As long as
the hit is made by the first or the second throw, the player has a chance with one
throw to select the next target. Singles, Doubles and Triples are all considered as
different targets. The strategy is to pick the toughest target for the opponents as
possible, such as "triple-20" or "double-Bull's Eye". The last player stands to be
alive in the game is the winner.
Cr ı
Cricket is a game that is extremely popular in America and Central Europe.
Players adopt defensive or attacking strategy, depending on the state of the
game. At any point in the game, each player can make effort to increase the
score or to attempt blocking other players from scoring.
The game is played with the numbers 15 through 20 and the Bull's Eye. Each
player must mark a number 3 times to CLOSE it. A hit of a single counts as 1
mark; a double counts as 2 marks and a triple counts as 3 marks. After a number
is closed, additional "markings" are converted into scores that is equal to the
number. However, when a number is closed by all players (ALL CLOSED), that
number is then no longer available for cumulating scores. The winner is who has
the highest score and closed all the numbers first. If scores are even, the player
who closes all the numbers first wins.
The strategy can be very different if the game is being played with the restriction
that is to close each number in a specific order. Use HANDICAP function to
COUNT UP
choose such variations: playing "15 to Bull" or "Bull to 15 ". Close the numbers in
the set sequence. You will see the difference after playing couple games in this
fashion.
NOTE: See the DESCRIPTION section for notes on Cricket Score Board.
no
HIGH SCORE
This is a simplified version of Cricket. The objective is to close all the numbers as
soon as possible. No score is given for hit on a closed number at any time.
Cut
OVERSI
This is a reversed version of Cricket in scoring. Most popularly being played with 3
players. Two of the players may joint up and sack another player before they turn
to each other for a fight.
After a number is closed, a hit for the scoring is being add to the opponents'
scores. The higher cumulative score is on the losing side. However, no score will
be added to a player who has the number already closed. The winner is who has
the lowest score and closed all the numbers first. If a player closed all the
UNDERSI
numbers first but also has a higher score, he/she must keep on scoring to bring
opponents' scores surge over or equal to his/her score. Hence, the best strategy
is to close the numbers as soon as possible to block others from giving you
points, while adding the chance to penalize others.
PUP
This game is much like the No Score Cricket with an added twist. When a number
BIG-6
is closed, the player has a chance to eliminate opponents' marking by hitting the
same number again. However, if the opponent has the number closed as well,
then no marks will be taken away from that player. Noticing that, instead of turning
on a light, each positive marking will turn off a light on the Cricket Score Board.
The player who closes all the numbers first is the winner.
Example: For the number 19, Player 1 has 1 hit (hence 1 light off), Player 2 has 2
hits (hence 2 lights off), and Player 3 has number 19 closed (3 lights off). Player 4
comes up and hits a triple 19, closed number 19 too. Player 4 then aims and hits
single 19 again. In consequence, Player 1 and 2 are being put back one light on
19, and Player 3 is not affected. Which means, Player 1 and 2 are being pushed
CRICKET
back 1 hit away from closing 19.
B ıL
This and the next 3 games are new creations that belong to a whole new ballpark.
The goal is to move the cursor from the starting position to fill all spots from 20 to
1 in order. A hit on any number will move the cursor the exact steps as the
number indicates. Double and triple are no differences than a single. If the move
falls short from landing the cursor on the end point, then make another throw and
try to make up the steps. If a hit overshoots the number of steps needed, the
cursor will then rebound with the excessive steps from the end point. The cursor is
moved along the path as shown in the illustration. When the spot at the end point
9
NO SCORE CRICKET
CUT THROAT CRICKET
KILLER CRICKET
BILLIARD
10

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