Playing Back The Song Recorded In The Internal; Memory; To Stop Playback; To Pause Playback - Schimmel TwinTone Pianos 5.01 Instrucciones Para El Uso

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Playing Back the Song Recorded in the Internal

Memory

This unit can playback demonstration songs and recorded data.
Press the PLAY/STOP button.
The PLAY/STOP lamp lights green and playback starts.

To stop playback

Press the PLAY/STOP button during playback.

To pause playback

Press C7 during playback. The PLAY/STOP lamp blinks.
Press C7 or the PLAY/STOP button to restart playback.
To fast-forward
Press A#6 while holding down G#6 during playback or while playback is paused. Playback fast-forwards and the
PLAY/STOP lamp blinks while you press A#6.
Release A#6 to return the unit to its previous state (playback, or with playback paused).
Note
• The REC button does not function during playback or while playback is paused.
• When USB memory is connected to the unit, the data stored in USB memory is played back. See "Playing Back
Songs in the USB Memory" on page 17.
• The chime sounds three times in succession if there is no song present.
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Connecting the USB Memory

Connecting commercially available USB memory to the unit allows you save recording data, and playback songs
stored on the memory.
Caution
• Do not remove the USB memory or turn the power on or off during data transfer, as breakage may result.
• Do not insert and remove the USB memory too frequently as breakage may result.
• Be careful not to bump the USB memory with your legs when it is connected to the unit.
• Do not insert any objects other than the USB memory into the USB terminal, as it may become unusable.
• Check that the USB memory is free of memory and software protection before attempting to use it, as these kinds of
protection will prohibit access to the memory.
• This unit is USB 1.1 compliant. You can also connect USB 2.0 devices to it, however data will be transferred at USB
1.1 speeds.
G
#
6, A
#
6
C7
Insert the USB memory into the
USB terminal at the bottom left
of the control unit.
The unit automatically begins checking the
contents of the USB memory. During checking
the PLAY/STOP lamp blinks rapidly, changing
to a pale orange when the process is complete.
USB memory
15

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