7.
Operation
1. Put the switch in the "ON"-position; the KSR5 will move forward. When it detects an obstacle, it will move
backward and execute a two-step manoeuvre according to the user's presets. After that, the KSR5 will
continue its forward movement.
2. Use the jumpers to determine how the KSR5 reacts to an obstacle –the table below gives an overview.
A and B determine the action of the left legs/wheels, C and D determine the action of the right legs/wheels.
Make sure there is always a jumper on A or B AND C or D (always at least 2 jumpers).
3. The KSR5 time settings can also be adjusted by means of (a) jumper(s) on TJ1 and/or TJ2 and/or TJ3.
Put one jumper on either of the three TJ's and the movement timing will be approximately 1 second. Put
two jumpers and the timing will be approximately 2 seconds. Put three jumpers for three seconds.
8.
Troubleshooting
1. Make sure all components on the PCB are in the right position. Pay particular attention to the polarity of the
LEDs, ICs and diodes.
2. Ensure all wiring is correctly connected.
3. Apply a little bit of machine oil to the axles of the gears if the KSR5 is not running smoothly.
Use this device with original accessories only. Velleman nv cannot be held responsible in the event
of damage or injury resulting from (incorrect) use of this device. For more info concerning this
product and the latest version of this manual, please visit our website www.velleman.eu. The
information in this manual is subject to change without prior notice.
© COPYRIGHT NOTICE
The copyright to this manual is owned by Velleman nv. All worldwide rights reserved. No part of this
manual may be copied, reproduced, translated or reduced to any electronic medium or otherwise without the
prior written consent of the copyright holder.
V. 02 – 09/02/2018
KSR5
9
©Velleman nv