6.
Temporarily Stopping the Timer
During the course of a game you can temporarily stop the timer by shortly pressing the
button. Restart the timer by pressing the
2 seconds starts the time correction procedure, see section 8 for this).
7.
Audible Signal
The MEREX 600 can give audible signals near the end of a period. When this function
is on, it will give a short beep 10 seconds before every period and also for each of the
last 5 seconds of the period. At the last second before period, a full second beep
sounds. However, the audible signal is given only when the "sound on" icon is visible on
the display. The sound function can be switched on or off by pressing
the clock is stopped. The last 11 options have sound on by default, the others will not
give a audible signal unless it is set on as described above.
8.
Time and Move Counter Correction
During a game you can change the time that is currently displayed. Hold the
button for two seconds until the far left display digit starts blinking. Now the times of
both players can be corrected, digit by digit. To change the blinking digit, press the
or
button. Press the
button to move to the next digit. After the player's
time, the move counter can be corrected: decrease or increase by pressing the
button. When the value is correct, press
timer to resume the countdown based on the corrected times. See section 18, "Adjust-
ing the time" for specific aspects of some options.
9.
Manual Settings
Each timing method has an option number to allow manual setting of all the method
parameters. After selecting a manual option number (e.g., option 05 for Time + Guillo-
tine) the parameters for this method must be set, digit-by-digit.
First, the main period for each player must be set. The hours and minutes will appear
first, after accepting these the seconds preceded by a period (".")can be set. After this, a
number of parameters follow, depending on the selected option. See the table on the
next page for the manual set parameters for all manual options.
Change the currently blinking digit with the
appears, press
. This causes the next digit to start blinking. If you don't want to
change a digit, just press
.
When you have finished entering all the parameters the display will show the Pause
symbol >ΙΙ and both players' clock times. Now the clock can be started: refer to Opera-
tion paragraph 5 for further instructions.
10. Parameters that need to be programmed for manual settings.
The zeros in list on the next page are displayed when the clock is not previously pro-
grammed or reset.
When setting the clock, first the hours and minutes are set, separated by a colon (:).
After this the display will change to allow setting of the seconds preceded by a period (.)
In this table hours:minutes.seconds are shown in one line as 0:00.00.
10
button again (pressing longer than
button while
or
. Now press
to restart the
or
button. When the desired digit