Display Symbols; Time Display; Checking The Option Number; The Move Counter - Philos MEREX 600 Manual De Usuario

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11. Display Symbols

In addition to the digits the timer's display shows the following symbols:
Symbol
Meaning
Indicates that the batteries must be changed.
bonus
Indicates that a Bonus period is active.
delay
Indicates that a Delay period is active.
byo-yomi
Indicates that a Byo-yomi period is active.
The interim flag;
Indicates that this player has first gone to the next time period.
Disappears after 5 minutes.
The (flashing) ultimate flag;
Indicates a player who has run out of time.
blinking
Indicates that the times displayed are in hours and minutes. A
hrs
colon separates the hour and minutes digits (for instance 1:45
min
or 0:25).
Indicates that the times displayed are in minutes and seconds.
min
A dot separates the minutes and seconds digits (for instance
sec
17.55 or 4.06).
Indicates that the sound function is active, and the clock will
sound on
beep when approaching zero time.
Indicates that the clock is paused, either ready for the first start,
or paused.
Indicates that the clock is running.
Indicates the player color.
/

12. Time Display

With 20 minutes or more remaining, the MEREX 600 displays hours and minutes. The
icons "hrs" and "min" are visible. With less than 20 minutes remaining, the clock dis-
plays minutes and seconds, and the icons "min" and "sec" are visible.
The maximum displayable time is 9:59:59. Attempting to enter more time simply results
in 9:59:59 being displayed.

13. Checking the Option Number

During a game, you may check the selected option number without interrupting any
clock function. To do this press, the

14. The Move Counter

The clock keeps track of the number of moves that have been completed. When starting
a new game the move counter has the value 0 (zero). The move counter changes when
the black player (see the
icons on the display) has completed a move.
When the clock is running or paused, you may see the move number by pressing the
button. The running clock is not interrupted by this action.

15. Quick Setting Using Auto Repeat

For fast operation, you can hold the
will repeat their action in a rate of approximately 5 per second.
button.
,
or
buttons. After a second, they
13

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