G20 Shanghai
(1, 5, 10, 15)
Option 1: The segments must be hit in order
from 1 - 20 and then the bullseye.
Option 5: The segments must be hit in order
from 5 - 20 and then the bullseye.
Option 10: The segments must be hit in
order from 10 - 20 and then the bullseye.
Option 15: The segments must be hit in
order from 15 - 20 and then the bullseye.
Only hits in the correct order count. The
players have only one opportunity to
hit the particular segment. If a number is
missed, there are no points, and it contin-
ues with the next number. The winner is the
player who could collect the most points.
G21 Shanghai-Double
(201, 205, 210, 215)
Option 201: The segments must be hit in
order, 1 – 20, in the double ring, and then
the bullseye.
Option 205: The segments must be hit in
order, 5 – 20, in the double ring, and then
the bullseye.
Option 210: The segments must be hit in
order, 10 – 20, in the double ring, and
then the bullseye.
Option 215: The segments must be hit in
order, 15 – 20, in the double ring, and
then the bullseye.
Only hits within the respective double ring
count, singles or triples aren't counted. The
player with the highest score wins.
G22 Shanghai-Triple
(301, 305, 310, 315)
Option 301: The segments must be hit in
order from 1 - 20 in the triple zone.
Option 305: The segments must be hit in
order from 5 - 20 in the triple zone.
Option 310: The segments must be hit in
order from 10 - 20 in the triple zone.
Option 315: The segments must be hit in
order from 15 - 20 in the triple zone.
Also this game works like Shanghai G20,
but only hits in the triple-zone of each seg-
ment are counted. Hits in the single zone
or in the double zone are not counted. The
winner is the player with the highest score.
G23 Golf
(10, 20, 30, 40, 50, 60, 70, 80,
90)
The players aim in successive rounds at the
target fields of the numbers 1-18 and must
hit them (Round 1 = aim at the target field
to the number 1; Round 2 = at the target
field of the number 2; etc.). The aim of the
game is to get as few points per round as
possible.
Hit values:
Triple
= 1 point (best possible rating, it
is automatically the next player's turn)
Double = 2 points
Single
= 3 points
No hits in a given field goal = 5 points
The players have 3 throws available for
each target field.
Should the player be happy with the
double hit in the first throw, he can then
immediately pass to the next player, and
receives 2 points for the corresponding
target field.
GB/MT
61