meet the holes in the bodywork (fig_a). Press along the entire seat-edge where every clip
is positioned (fig_b). Arrange the fabric by pushing it inside (fig_c). Turn the Jumper upside
down to check that the sack is correctly fitted to the bodywork. Use the tool provided, as in
the figure (fig_d).
5 ELECTRONIC PLAY CENTRE: the batteries are NOT included in the package. To
activate the sound module, 2 "penlight" AA 1.5 volt batteries are necessary. Unscrew the
cover of the battery compartment with a screwdriver and insert the batteries. Afterwards,
screw the compartment cover back on again (fig_a). Position the play centre to one side and
press from above to attach it to the tray of the Jumper (fig_b).
6 HOW TO USE THE ELECTRONIC PLAY CENTRE: the sound module has 2 volume
regulations and different melodies for each game. To switch on the sound module and to
adjust the volume, move the key, indicated by arrow 1. To change the melodies for the
various games:
2: move the lever as in the figure to make the music play.
3: turn the key; 2 different melodies are available.
4: press the coloured buttons; 4 melodies are available, one for each button.
5: turn the circle to make the music play.
6: press the button; 2 different melodies are available.
7 JUMPER: to make the Jumper springy, move the grey lever situated on the back of the
upper ring to the right. To make it rigid, move the lever to the left.
8 TO ADJUST THE HEIGHT: press the Jumper adjuster situated under the tray, and at the
same time position the tray at the desired height.
9 TO CLOSE THE WALK'N PLAY JUMPER: pull the red safety lever outwards and at the
same time press the Jumper adjuster (fig_a). The Jumper will automatically close. Closed
Jumper (fig_b).