ENGLISH
48. RECORD OUTPUT: Carries the same signal as the master outputs but is not
influenced by the master levels, balance and mono/stereo controls. Used to connect
analog recording equipment.
49. MASTER2 UNBALANCED OUTPUT: used to connect extra amplifiers.
50. MASTER1 UNBALANCED OUTPUT: The same output signal as on the balanced
master output(39) but unbalanced. Can be used to connect unbalanced amplifiers.
ABOUT THE SAMPLER
Before you can use the sampler you MUST insert a "High Speed" Secure Digital™ card.
You can buy these memory cards in many specialized shops but be sure to buy a card
supporting write speeds above 5MB/sec
maximum memory capacity is 512MB) Shortly after inserting the memory card, the display
shows "rEAd" followed by " 1". This means that memory bank 1 is selected. However if the
display shows "FAIL" you have inserted a memory card that does not comply to the
specifications for the minimum write speed or the SD™ card is not formatted in FAT16.
IMPORTANT: always format your memory card before you use it the first time!
HOW TO FORMAT THE SD™-CARD:
You can format the SD™-Card in any PC running Windows®.
Insert the SD™-card in the memory card reader from your PC.
In your Windows explorer right-click on the Card reader to open the options window.
Select "Format" to open the format utility.
Select the "FAT" file system. (Do NOT choose FAT32 or NTFS!)
You can give the SD™-card a name or leave it open.
Do NOT use the quick format option.
Press "Start" to start formatting.
This action takes some time. Windows will inform you when the memory card is formatted.
HOW TO RECORD A SAMPLE:
You can only record a sample to an empty play button. Refer to the explanation on how to
delete a sample or an entire memory bank.
Put the mixer in sampler mode with the "effect select" switch (27).
With the "effect assign" switch (26) you must select the input channel you
want to record a sample from.
Press the "TAP/REC" button (22) to put the sampler in record mode.
(TAP/REC button blinks) The display shows the number of seconds still available for
sample recording.
With the "X-parameter" knob (24) you can browse the 99 available memory banks. To
select a memory bank, just press the "X-parameter" knob once.
Hint: While you browse through the memory banks, you can easily see which play buttons are still
empty (full: button = lit * empty: button = dark)
To start the recording, press one of the empty (dark!) play buttons. (at the right
moment!) The display starts the countdown of the seconds still available for the
recording.
To stop the recording, press the same play button again. (at the right moment!)
To play the sample, you just recorded, you simply have to press the same play button
a 3rd time.
SYNQ®
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OPERATION MANUAL
®
(for example: Sandisk™ ULTRA
II is a good choice)
ENGLISH
HOW TO PLAYBACK A SAMPLE (SAMPLER MODE):
Put the mixer in sampler mode with the "effect select" switch (27).
Use the "input assign" switch (1) on one of the input channels to select the sampler.
With the "X-parameter" knob (24) you can browse the memory banks which contain
samples. (empty memory banks are not accessible) To select a memory bank, just
press the "X-parameter" knob once.
Hint: while you browse through the memory banks, you can easily see which play buttons are still
empty (full: button = lit * empty: button = dark)
To start playback you simply have to press the play buttons that are lit. (red color)
Hint: you can play up to 2 samples together (polyphony) and put 1 sample in loop mode (see further).
You can select another memory bank while you are still playing a sample from the previous memory
bank. This means that you can seamlessly switch between memory banks!
. The
HOW TO PLAY JINGLES (JINGLE MODE ):
Put the mixer in sampler mode with the "effect select" switch (27).
Use the "input assign" switch (1) on one of the input channels to select the sampler.
Press the "EFF. CUE" button (20) so it is lit.
Press one of the play buttons (23) shortly: the corresponding sample is played until the
end. Each time you press the same play button, the sample re-starts with a stutter effect
as a result.
While the sample is playing, you can press another play button: the first sample stops
immediately and the new sample takes over.
You can stop the playing sample by stopping the jingle mode: press the "EFF. CUE"
button (20) and hold it until you want the playing sample to be stopped. (only when you
release the "EFF. CUE" button, the sample stops playing)
IMPORTANT REMARKS:
The "jingle function" is introduced with software versions: MCU V2.5 + DSP V2.9 and up. If
you have a lower software version, please upgrade first. See download on the Synq
website.
During jingle mode you can't record and edit samples or play loops: switch to normal
sampler mode to perform these tasks. When you turn the mixer off or remove the memory
card, the sampler goes automatically back to standard mode.
HOW TO DELETE 1 SAMPLE:
You can delete samples in both playback and record mode.
Press the play button where the sample is stored.
Now press the TAP/REC button (22) at the same time for about 1sec.
After 1 second the display shows "dEL" to indicate that the sample was deleted. (the play
button is dark)
HOW TO DELETE A MEMORY BANK:
You can delete a memory bank in both playback and record mode.
With the "X-parameter" knob (24) you can browse the memory banks
which contain samples. (empty memory banks are not accessible) To
select a memory bank, just press the "X-parameter" knob once.
To delete the selected memory bank, first press the "X-parameter" knob (24) then
press the play button marked "32" and "CLR. BNK" (23) at the same time. After about
2 seconds the display shows "dEL" to indicate that the memory bank was deleted. (all
the play buttons are dark).
HOW TO EDIT THE STARTING POINT OF A SAMPLE:
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