Sam G-10 Instrucciones página 4

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2.- DESCRIPTION OF THE GAME
NORMAL GAME (SWITCH 2 OFF)
The machine starts with the claw at the start point and gives 25 seconds (changeable in
the PHASE 4) for the user to move it with the joystick and the button to the desired
product. The machine picks up the product automatically and takes it to the claw's original
position to deliver it. If a product is delivered, a tune will be played and the game ends.
If after 25 seconds (changeable in the PHASE 4) the user does not attempt to pick up a
product, the machine will try to do it automatically and dispense a random product,
avoiding a prolonged game.
If a product is not obtained after the first attempt, the hook will go to the start point for a
second chance, and so on up to 10 times (changeable in the PHASE 7). If a product is not
delivered at any time, the machine will return the coin, except when ALWAYS GIFT is OFF
in PHASE 5.
PERCENTAGE GAME (SWITCH 2 ON)
The machine starts with the claw at the start point and gives 25 seconds (changeable in
the PHASE 4) for the player to move it with the joystick and the button to the desired
product. The machine picks up the product automatically and takes it to the claw's original
position to deliver it. If a product is delivered, a tune will be played and the game ends.
If no product is obtained after the first attempt, the game will finish anyway, so no second
chance will be given.
The award percentage can be fixed in PHASE 5.
3.- SWITCHES
The SWITCHES of the PCB control the
type of coin acceptor and the game
mode:
The type of coin acceptor is controled
by SWITCHES 1 and 3:
Electronic coin acceptor:
Mechanical coin acceptor
or card reader:
Turning coin acceptor:
Free Game:
The game mode is controled by
SWITCH 2:
Normal:
Percentage:
1ON - 3OFF
1OFF - 3ON
1OFF - 3OFF
1ON - 3ON
2OFF
2ON
ENGLISH 2

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Este manual también es adecuado para:

G-20G-30/36G-45/46

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