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Games Workshop SERAPHIM SQUAD Manual De Instrucciones página 12

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These essential rules will get your new unit on the battlefield – for the full rules for this unit,
ENGLISH
see the codex relevant to your army.
Below you will find rules for the miniature shown on the front of the box.
4
NAME
Seraphim
Seraphim Superior
This unit contains 1 Seraphim Superior and 4 Seraphim. It can additionally contain up to 5 Seraphim (Power Rating +3).
Every model is equipped with: 2 bolt pistols; frag grenades; krak grenades.
WEAPONS
Bolt pistol
Hand flamer
Inferno pistol
Plasma pistol
- Standard
- Supercharge
Chainsword
Power sword
Frag grenades
Krak grenades
WARGEAR OPTIONS
ABILITIES
FACTION KEYWORDS
KEYWORDS
Seraphim Squad
M
WS
BS
12"
3+
3+
12"
3+
3+
RANGE TYPE
12"
Pistol 1
6"
Pistol D6
6"
Pistol 1
When you choose this weapon to shoot with, select one of the profiles below.
12"
Pistol 1
12"
Pistol 1
Melee Melee
Melee Melee
6"
Grenade D6
6"
Grenade 1
• Up to 2 Seraphim can be equipped with one of the following instead of 2 bolt pistols: 2 hand
flamers; 2 inferno pistols.
• The Seraphim Superior can be equipped with one of the following instead of 1 bolt pistol: 1
chainsword; 1 power sword.
• The Seraphim Superior can be equipped with 1 plasma pistol instead of 1 bolt pistol.
Acts of Faith, Sacred Rites, Shield of Faith
Angelic Visage: The invulnerable save models in this unit receive from the Shield of Faith
ability is improved by 1, to a maximum of 4+.
Sky Strike: During deployment, you can set up this unit in the sky instead of setting it up on
the battlefield. If you do, at the end of one of your Movement phases you can set up this unit
anywhere on the battlefield that is more than 9" away from any enemy models.
Imperium, Adeptus Ministorum, Adepta Sororitas, <Order>
Infantry, Jump Pack, Fly, Seraphim Squad
S
T
W
3
3
1
3
3
1
S
AP
D
ABILITIES
4
0
1
-
When resolving an attack made with
3
0
1
this weapon, do not make a hit roll: it
automatically scores a hit.
When resolving an attack made with this
weapon against a unit that is within half range,
8
-4
D6
roll two D6 when inflicting damage with it and
discard one of the results.
7
-3
1
-
If any hit rolls of 1 are made for attacks with
8
-3
2
this weapon, the bearer is destroyed after
shooting with this weapon.
When the bearer fights, it makes 1 additional
User
0
1
attack with this weapon.
User
-3
1
-
3
0
1
-
6
-1
D3
-
A
Ld
Sv
1
7
3+
2
8
3+

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