Creating A Pattern; Connecting A Usb Device; Disconnecting A Usb Device - PIONEER DJ DJS-1000 Manual De Instrucciones

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3 Turn the rotary selector to select a sample and then
press the rotary selector.
The sample is loaded to the track, and loaded on the screen.
! Select a folder and press the rotary selector to open or close the
folder.
! Turn the rotary selector while pressing the [SHIFT] button to move
the focus between folders (sample files are skipped).

Creating a pattern

Recording a performance (dynamic
recording)
1 Press the [REC] button.
The [REC] button lights up in red and the unit enters the recording state.
2 Press the [PLAY/PAUSE f] button.
The [PLAY/PAUSEf] button lights up in green and the sequence
plays while the unit is in the recording state.
3 Tap the performance pads to set triggers.
A trigger is set when the pad is tapped. The step key to which the trigger
was input lights or flashes in the track color.
Programming triggers (step recording)
1 Tap the track for step recording on the home screen.
The sequence of the selected track is displayed on the 16-step keys.
! A track can also be selected by turning the rotary selector.
! A track can also be selected by tapping a performance pad.
2 Press the 16-step keys to input triggers.
The step keys corresponding to the programmed sequence light up in
the track color.
12
En
Saving a project
A project can be saved to a USB device. When saving a project, connect
a USB device to the unit.
1 Press the [PROJECT] button.
The PROJECT screen appears. You can perform operations such as load-
ing and saving projects on the PROJECT screen.
2 Turn the rotary selector to select [SAVE] and then
press the rotary selector.
If the project name has already been entered, a saving pop-up screen
appears. The progress is indicated by a progress bar in the pop-up
screen.
If the project name has not been entered, a pop-up screen and software
keyboard for setting the project name appear.
! The pop-up window disappears and the PROJECT screen appears
when the saving process is completed.
! To change the project name select [SAVE AS], enter a project name,
and then save the project.

Connecting a USB device

1 Press the [u] switch to turn this unit on.
2 Connect a USB device to the USB device insertion slot.

Disconnecting a USB device

1 Press and hold the [USB STOP] button until the USB
indicator turns off.
Do not disconnect the USB device or turn this unit off while the USB
indicator is flashing. Failure to do so may result in losing the manage-
ment data and the USB device becoming unreadable.
USB STOP button
2 Disconnect the USB device.
USB indicator

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