Power Button
ion Button
Power Button
peed Switch Increase
x
Seat Speed Switch Decrease
= =
3=
Button 1: Rock
x
Swing Sound Controls • Commandes d'activation des sons
=
Power Button
Seat Speed Switch Increase
Power Button
Sensor Indicator
Press Play/Skip Button (
Sensor Indicator
peed Switch Decrease
through swing sounds music (
Button 1: Rock
white noise (
= =
3=
(
). Fourth press will turn sounds off.
x
Appuyer sur le bouton Jouer/passer
=
Sensor Indicator
(
) pour faire défiler la musique qui
Sensor Indicator
Button
x
accompagne le balancement (
=
3=
x
bruit de fond (
peed Switch Decrease
x
nature (
Rock
coupe le son.
=
3=
x
x
peed Switch Increase
Vibration (high, low, o )
bration (high, low, o )
Oprima el botón de reproducir/omitir
= =
3=
x
=
3=
(
) para avanzar por el ciclo de
Sensor Indicator
x
x
Sensor Indicator
música y sonidos del columpio
=
(
), ruido blanco (
utton 2: Glide
Seat Speed Switch Decrease
=
la naturaleza (
3=
x
on 1: Rock
Vibration (high, low, o )
cuatro veces, apagará el sonido.
Vibration (high, low, o )
Seat Speed Switch Increase
(Music)
= =
3=
x
=
Press Play/Skip Button (
utton 2: Glide
=
Music indicator lights up (
= =
3=
x
1 =
first press will choose Music.
3 =
1 =
x
x
x
=
peed Switch Increase
All ten songs will play in turn and then
Vibration (high, low, o )
=
Vibration (high, low, o )
3=
x
2 =
start again with the first song.
bration (high, low, o )
2 =
x
x
Press and hold Play/Skip Button (
x
peed Switch Decrease
3=
to skip to next track.
x
de
ock
1 =
3=
1 =
x
x
x
x
(De musique)
x
on
Appuyer sur le bouton Jouer/passer
3=
x
2 =
3=
2 =
Cry Detection
x
x
Cry Detection
x
(
) jusqu'à ce que l'indicateur de
x
musique s'allume (
ton 3: Swing
3=
désactivé, une première pression
x
Seat Speed Switch Decrease
= =
3=
x
sélectionne la musique. Les dix
1 =
n 2: Glide
1 =
x
x
3 =
1 =
mélodies jouent l'une après l'autre, en
x
x
Cry Detection
=
Cry Detection
boucle. Appuyer et maintenir enfoncé
2 =
= =
3=
2 =
x
x
x
ton 3: Swing
=
2 =
le bouton Jouer/passer (
x
peed Switch Decrease
passer à la piste suivante.
=
: Rock
(Botón de música)
=
3=
Vibration (high, low, o )
Oprima el botón de reproducir/omitir
x
Cry Detection
(
) hasta que se encienda el
Cry Detection
3=
x
indicador de música (
x
g
3=
apagado y lo oprime una vez, se
de
x
x
encenderá con música. Se escucharán
3=
3=
x
x
las diez canciones una por vez y luego
comenzará de nuevo con la primera
= =
3=
tton 4: Cradle
x
3=
canción. Pulse y mantenga presionado
3=
x
el botón de reproducir/omitir (
=
3: Swing
pasar a la siguiente canción.
1 =
x
3=
Vibration (high, low, o )
ton 4: Cradle
2 =
x
Glide
=
3=
x
Power Button
Motion Button
2=
Motion Button 1: Rock
de la balançoire • Controles del sonido del columpio
Power Button
Sensor Indicator
) to cycle
), and nature sounds
Motion Button 1: Rock
Sensor Indicator
Seat Speed Switch Increase
Power Button
1=
1=
3=
x
1+
) et les sons de la
x
2=
). Une quatrième pression
1=
1=
3=
x
Motion Button
Vibration (high, low, o )
Sensor Indicator
2=
Motion Button 2: Glide
1+
x
) y sonidos de
). Si oprime el botón
1=
1=
Vibration (high, low, o )
x
Power Button
2=
x
Sensor Indicator
) until
Motion Button 2: Glide
Motion Button 1: Rock
Seat Speed Switch Decrease
1 =
3 =
x
x
Motion Button
=
2 =
x
2+
x
1=
1=
3=
x
=
1 =
3 =
3 =
x
x
x
2=
1=
1=
3=
x
Power Button
2 =
=
Cry Detection
x
Sensor Indicator
Vibration (high, low, o )
2=
Motion Button 3: Swing
Seat Speed Switch Increase
2+
1=
1=
x
). Si le son est
x
1+
x
Motion Button 1: Rock
=
2=
x
3 =
3 =
x
x
Cry Detection
) pour
Motion Button 3: Swing
Motion Button 2: Glide
=
1 =
x
x
1=
1=
x
3+
Cry Detection
x
Sensor Indicator
1=
1=
2 =
3=
2=
). Si está
x
x
=
x
1+
x
2=
Seat Speed Switch Decrease
=
=
Motion Button 4: Cradle
3+
x
Cry Detection
2+
x
=
Motion Button 2: Glide
=
3 =
x
Motion Button 4: Cradle
Motion Button 3: Swing
1=
1=
x
2=
x
=
Cry Detection
4+
x
Music
1=
1=
1
6=
x
#
x
x
2=
2=
2
7=
x
#
x
x
Music
Music
3=
Motion Button
3=
3
8=
x
#
x
x
1=
),
1=
1
x
#
x
1+
4=
x
4=
4
9=
x
#
x
x
2=
2=
2
x
#
x
5=
5=
5
10=
x
#
x
x
3=
3=
3
x
#
x
=
3=
x
), le
4=
4=
4
x
1=
#
x
x
x
Motion Button 2: Glide
1=
1
6=
#
x
x
White Noise
=
3=
White Noise
x
5=
Motion Button 1: Rock
5=
5
x
2=
#
x
x
x
2=
2
7=
#
x
x
3=
x
x
=
3=
3=
3
8=
x
#
x
x
4=
x
White Noise
x
White Noise
4=
4
9=
#
x
x
=
3=
3=
x
x
5=
x
x
5=
5
10=
#
x
x
Motion Button
2+
x
2 =
x
). If off,
1+
3 =
x
White Noise
x
White Noise
3=
x
Nature Sounds
Nature Sounds
2 =
x
)
Motion Button 3: Swing
1=
x
3=
x
3 =
MAINTENIR
x
x
Motion Button 2: Glide
Motion Button 1: Rock
MANTENGA
2=
x
Nature Sounds
Nature Sounds
x
3=
MAINTENIR
x
3=
x
=
MANTENGA
3=
x
3=
x
x
2 =
x
x
MAINTENIR
3=
x
MANTENGA
=
3=
3+
x
x
x
MAINTENIR
Nature Sounds
3+
MANTENGA
x
Nature Sounds
1=
2+
1=
1
3=
x
MAINTENIR
#
x
x
x
1+
MANTENGA
x
3+
x
2=
3=
2=
2
4=
x
#
x
x
x
3 =
3=
MAINTENIR
x
MANTENGA
Motion Button 4: Cradle
=
3=
x
1=
3=
1=
1
x
#
x
x
MAINTENIR
Motion Button 3: Swing
MANTENGA
Motion Button 2: Glide
2=
2=
2
x
=
#
x
3=
x
3=
3+
Volume (+)
MAINTENIR
Volume (+)
x
x
3=
MANTENGA
x
MAINTENIR
3=
1=
) para
x
x
MANTENGA
3=
1=
1
3=
x
#
x
x
Volume (+)
2=
x
Volume (+)
x
MAINTENIR
2=
2
4=
#
x
MANTENGA
x
4+
x
3+
x
29
2+
x
3=
x
=
1=
1=
3=
1=
1=
x
x
x
Volume (+)
Volume (+)
3=
x
Volume (+)
Power Button
1=
1
1
6=
6
#
#
#
x
6
x
#
2=
2
2
7=
7
#
#
#
7
x
x
#
Music
Sensor Indicator
3=
3
3
8=
8
#
#
#
x
8
x
#
=
3=
x
1=
1
1
6=
6
#
#
#
6=
x
6
x
#
x
4=
4
4
9=
9
#
#
#
9
x
x
#
2=
2
2
7=
7
#
#
#
7=
x
7
x
#
x
=
3=
5=
5
5
x
10=
10
#
#
#
10
x
x
#
3=
3
3
8=
8
Music
#
#
#
8=
x
8
x
Motion Button
#
x
Sensor Indicator
4=
4
4
9=
9
#
#
#
1=
1
6=
9=
x
9
x
#
1
6=
#
6
x
x
#
#
x
6
#
White Noise
5=
5
5
10=
#
#
#
2=
10=
2
7=
x
10
x
#
2
7=
#
7
Vibration (high, low, o )
x
x
#
#
x
Power Button
7
#
3=
3
8=
#
3
8=
8
x
#
#
x
8
#
4=
9=
4
#
4
9=
9
x
White Noise
#
#
x
1=
1
#
x
9
#
Motion Button 1: Rock
Music
5=
5
10=
#
5
10=
x
#
#
Vibration (high, low, o )
x
2=
2
#
x
=
10
Music
3=
#
x
2 =
2 =
3=
3
#
x
x
x
=
3=
x
1 =
=
3=
x
x
White Noise
4=
4
#
x
Power Button
=
2 =
3=
x
5=
x
5
Nature Sounds
#
x
Sensor Indicator
2 =
2 =
x
x
=
3=
1
6=
#
x
x
HOLD
1=
1
1=
1+
1 Fur Elise
#
#
x
x
1 =
x
2
7=
#
x
Music
White Noise
Cry Detection
=
3=
Nature Sounds
HOLD
2=
2 Hungarian Rhapsody
x
#
2=
2
2 =
#
3
8=
#
x
x
x
Motion Button
2 =
3=
3 Pachelbel's Canon
2 =
#
x
x
HOLD
4=
4
9=
#
3=
x
3
#
x
Motion Button 2: Glide
4=
4 Simple Gifts
#
3+
3+
x
x
x
5=
5
10=
#
x
=
Vibration (high, low, o )
HOLD
3=
x
4=
4
Cry Detection
#
5=
Nature Sounds
5
x
#
Sensor Indicator
x
=
3=
x
=
HOLD
3=
1=
1
6=
#
x
1=
1
6=
1
6 Vivaldi Spring
x
3=
3
x
=
#
#
#
3=
#
3
x
5=
5
x
x
#
2 =
#
x
x
x
3+
3+
White Noise
x
x
2=
2
7=
=
3=
#
2=
2
7=
2
7 Sugar Plum
4=
x
x
4
#
#
#
#
x
4
x
x
x
#
Motion Button 1: Rock
HOLD
=
3=
x
6=
6
#
x
3=
3
8=
#
8=
x
8 Gymnopedie
x
=
#
3=
x
x
Nature Sounds
1=
1
1
3=
3
#
HOLD
#
#
3=
x
3
x
#
2+
x
x
4=
4
7=
9=
7
#
#
x
x
9=
9 Happy Farmer
x
#
x
1 =
2=
2
2
4=
4
x
#
#
#
=
4=
x
4
x
3=
#
3+
x
x
3+
x
HOLD
5=
5
10=
x
#
x
x
10=
10 Mozart Sonata 11
Vibration (high, low, o )
#
Volume (+)
x
8=
8
#
x
2 =
x
2 =
HOLD
x
9=
9
1=
1
3=
#
Motion Button 3: Swing
#
1
x
3=
3
x
x
#
#
x
=
3=
x
3
#
White Noise
HOLD
1+
2=
2
4=
#
Volume (+)
2
4=
4
x
x
#
#
x
10=
=
3=
3+
x
x
4
x
#
Cry Detection
Nature Sounds
=
3=
=
3=
x
=
x
3=
x
=
3=
x
1=
1
=
1 =
3=
#
x
x
x
=
3=
x
1=
1=
Motion Button 2: Glide
x
2=
2
#
x
=
2 =
3=
x
x
Sensor Indicato
6=
6
#
x
7=
7
#
x
8=
8
Power Button
#
x
6=
6
#
x
9=
9
#
x
7=
7
#
x
10=
10
#
x
Vibration (high, low,
8=
8
#
x
9=
9
#
6
x
#
10=
10
10
#
7
x
#
8
#
Sensor Indicato
9
#
6=
6
#
x
1 =
x
10
#
10
7=
7
#
x
Power Button
2 =
x
8=
8
#
x
3 =
x
9=
9
#
x
Cry Detection
10=
10
#
x
Vibration (high, low,
6
#
3 =
x
7
#
Vibration (h
8
#
Sensor Indicato
Power Bu
9
#
10
1 =
#
x
2 =
x
6
#
3=
3
#
x
7
#
4=
4
#
1 =
x
x
Vibration (high, low,
8
#
Cry Detection
2 =
x
3=
3
#
x
Sensor Ind
9
#
3 =
4=
4
x
#
x
10
#
3
#
1 =
4
#
x
10
#
2 =
Vibration (high
x
3=
3
3 =
#
x
x
4=
4
#
x
Cry Detection
Powe
3
x
Sensor
3
x
Cry De
3
x