When this number is 000, then the next period will start as soon as a player reaches 0.00 on his clock.
At that time the main time for the next period will be added for both players simultaneously.
When this number is set to a value higher than 000, then the time for the next period will be added
for each player separately. As soon as a player has completed this number of moves, then the time
for the next period will be added on his side. The player with the White figures (the player that made
the first move) will always get the extra time first.
When this number is for example 040 then the extra time for White will be added as soon as he ends
th
his turn for the 40
added too.
Caution: It is very important in this method when the time is added after a number of moves,
that the timer is operated very carefully and correctly. The number of moves is determined by
the number of times the lever is moved up and down.
Only in a period with the FISCH method a number of moves (Moves ≠ 000) can be set. After this
FISCH period it is possible though to choose another method. When the second period does not have
the FISCH method, then the period after that can only start again when a player reaches 0.00
The settings for DELAY and US DELAY are similar. In the center of the display "DLY" will be shown
when the delay time can be set. With a Delay mode it is not possible to set a number of moves.
BYO
Byo-yomi is usually preceded by TIME. Byo-yomi can only be set as the last time control, but can also
be set as the only period.
In the byo-yomi period a certain amount of time per moment must be set. In tournaments there are
usually multiple byo-yomi moments with the same time.
For example 5 moments of 20 seconds each should be programmed.
First the Byo-yomi time per moment should be set, then a new screen is shown, in which a number of
moments can be set. The maximum number of moments is 99.
When there is more than 1 byo-yomi moment the DGT 3000 always shows the total amount of time
available. In this example of 5 moments of 20 seconds, the timer will show 1 min 40 at the start of the
byo-yomi. This time is the sum of 5 byo-yomi moments of 20 seconds each. At the end of each byo-
yomi moment the clock will beep. When a player end his turn before the last beep, then the display
will show the same time as when the turn started. When this player needs more than one moment
time the time will be reset to 4 periods (= 4 x 20 = 1m20s in this example). When a player needs as
much as 2 moments of time for one move the time will be reset to 3 periods (3 x 20 = 60 sec in this
example) etcetera.
time. When Black ends his turn after that, his time for the next period will be
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