First Use; Description Of The Preset Methods - DGT 3000 Manual Del Usuario

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First use

When the DGT 3000 is switched on for the first time it will show a blinking option number 01 and the
settings for this option. The use of option 01 is extensively described in this section of the manual.
Other options will be described in a more compact manner.
It is recommended to follow all steps that are described here for option 01 to become acquainted
with the use of the DGT 3000.
If the clock was used previously, then it will show the last option number with the matching settings.
The option number is blinking and can be accepted or changed immediately after switching the clock
on.

Description of the preset methods

To become familiar with the use and settings of the DGT 3000, they are described here, with option
01 as an example.
button. By pressing the 
Switch on the timer and select Option 01 if necessary with the + or
button this option will be selected and the option number stops blinking. In the center of the display
the Pause icon || will appear.
At this moment the position of the lever determines which side of the clock will count down first. The
side on which the lever is up will start first. This will be indicated with the white
icon at that side of
the display. On the other side the black
icon will be shown.
By default FREEZE
is turned off in this method, which means that the clock still can be operated
after one of the players has run out of time. By pressing 3 seconds on the  /
button, this option
can be set, or switched off by pressing this button again for 3 seconds. Once the clock has been
started, the FREEZE option can no longer be changed.
As soon as the central || button is pressed, the time on the side where the
icon is shown, will
start to count down. The pause symbol || in the display will change into the run  symbol.
- / ♪
The sound can be switched on and off at any time by pressing the
button for 3 seconds. By
default the sound is off in this option. When the sound is on then the
icon will be displayed in the
top center part of the display. See Sound on page 8 for more information.
Time correction
During a game it may be necessary to make a correction of the time for one player or both players.
This may be because a time penalty is required or because one of the players has violated a rule.
There may also be other reasons, for example if the clock was not operated correctly during the
game.
To enter time correction mode, the clock should be in pause mode. This is achieved by shortly
pressing the start/stop || button. After pressing the same || button again for 3 seconds, the DGT
3000 enters the correction mode. All digits will then be shown including any leading zeros. The digit
on the far left side is blinking.
10

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