For the correct working of the move counter driven Bonus Tournament op-
tion, the players are obliged to correctly stop the clock after each finished
move, so that the clock keeps track of the played number of moves.
6.
Delay is a simple method to give each player a certain amount of free time
for every move. When you use a delay option, a player's clock does not start
running until the delay interval has passed. For example, setting a count-
down delay of five seconds allows five seconds from the time a player pres-
ses the lever until the opponent's clock actually starts running. During the
delay time, the word "DELAY" blinks in the display once per second. When
the delay time has passed the word "DELAY" stops blinking on the display
and the clock starts counting down.
Manual DGT2010NA.indd 7
Always ensure that the lever is in the correct position and the player color
icons are correct before a game begins.
Delay (Options 17 - 23)
According to the USCF regulations in delay mode the clock will not show the
blinking flag when a player has run out of time in the final period. When the
player with no time left stops his clock, the other player's clock will resume
counting down. This way it may be possible for both sides to end with zero
time and a non blinking flag.
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