Time And Move Counter Correction; Manual Settings And Manual Adjustment - DGT North american Manual De Usuario

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8.
During a game you can change the time that is currently displayed. Hold the
Now the times of both players can be corrected, digit by digit. To change
the blinking digit, press the
step to the next digit. After the player's time, the move counter can be cor-
rected: increase or decrease by pressing the
value is correct, press
the countdown based on the corrected times. See section 18. "Detailing on
time correction" for specific aspects of some options.
9.
Each timing method has an option number to allow manual set of all the
method parameters. After selecting a manual set option number (i.e. op-
tion 04 for Time + Guillotine) the parameters for this method must be set,
figure by figure. First the main time for each player must be set.
After this a number of parameters follow dependent on the selected option.
See the table below for manual set parameters for all manual set options.
Change the currently blinking digit with the
desired digit appears press
If you don't want to change a digit just press
When you have finished entering all the parameters the display will show
the Pause symbol > || and both players' clock times. Now the clock can be
started: refer to Operation paragraph 5 for further instructions.
Parameters that need to be programmed for manual set options:
Option
Manual DGT2010NA.indd 9

Time and move counter correction

button for two seconds until the most left display digit starts blinking.
Manual settings
Name
02
Time
04
Time +
Guillotine
06
2 x Time +
Guillotine
08
Time +
Repeating Time
10
Time +
Bonus ("Fischer")
12
2 x Time +
Bonus ("Fischer")
14
Bonus ("Fischer")
or
button. Press the
. Now press
to restart the timer to resume
. This causes the next digit to start flashing.
Display
Settings
Left-hand and right-hand player time
First period left-hand and right-hand time
2
Guillotine period time for both players
First period left-hand and right-hand time
2
Second period time for both players
3
Guillotine period time for both players
First period left-hand and right-hand time
2
Repeating period time for both players
First period left-hand and right-hand time
2
Second period time for both players
2
Second period move bonus time for both
players
First period left-hand and right-hand time
2
Second period time for both players
3
Third period time for both players
3
Third period move bonus time for both
players
First period left-hand and right-hand time
Move bonus time for left-hand player
Move bonus time for right-hand player
button to
or
button. When the
or
button. When the
.
9
11/6/09 11:32:55 AM

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