pawn structure, centrality, mobility, and King safety. It may overlook or
walk into mates, develop its Queen too early, or make impulsive
captures and checks. Chess books often advise of basic rules, yet
players see their opponents breaking the rules and getting away with
it. The Fun Levels provide a way to practice punishment of these
typical mistakes, enabling the beginner to strengthen his game against
the human opponents he's likely to face. On some of the weaker Fun
Levels, the computer will not only leave pieces unguarded, but it might
actually try to lose material. As the levels get higher, they give away
material less consistently. They progressively start to consider the
material worth of pieces more and more, and eventually only occa-
sionally give pieces away. On the upper Fun Levels, the computer won't
actually give away material, but it will play more like a beginner who
has learned the basics of the game. You might still see it make errors
such as opening itself up to threats of check or checkmate. Why not
explore all the Fun Levels—and learn from the computer's mistakes.
COMPETITION LEVELS
5.2 Casual Play Levels
Level
Average Time per Move
61 ................... 1 second per move ................... <00:01/move>
62 ................... 2 seconds per move ................. <00:02/move>
63 ................... 5 seconds per move ................. <00:05/move>
64 ................. 10 seconds per move ................. <00:10/move>
65 ................. 15 seconds per move ................. <00:15/move>
66 ................. 30 seconds per move ................. <00:30/move>
67 ................. 45 seconds per move ................. <00:45/move>
68 ................... 1 minute per move .................... <01:00/move>
69 ................... 2 minutes per move .................. <02:00/move>
70 ................... 3 minutes per move .................. <03:00/move>
When you choose one of the above levels, you're selecting an
average response time for the computer. Note that the response
times are averaged over a large number of moves. In the opening and
the endgame, the computer will tend to play faster, but in complicated
middlegame positions, it may take longer to move.
5.3 Tournament Levels
Level
Number Moves/Total Time
71 ............ 40 moves in 1 hour 20 min. ............ < 40 in 1:20 >
72 ............ 40 moves in 1 hour 30 min. ............ < 40 in 1:30 >
73 ............ 35 moves in 1 hour 45 min. ............ < 35 in 1:45 >
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