Using Time Warp; Saving A Project - Pioneer TORAIZ SQUID Manual De Instrucciones

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Using TIME WARP

The Time Warp function can be used to automatically loop record the
output from the unit so that you can call patterns previously played.
1 Press the [TIME WARP] button.
The [TIME WARP] button changes from a dim white light to a bright
white light.
The display shows the length of the pattern to be previewed.
! If the [TIME WARP] button is pressed during pattern playback,
the unit plays back to the fourth beat indicator (the [TIME WARP]
button flashes), and then enters Time Warp mode (the [TIME
WARP] button lights up).
! The pattern cannot be changed while in Time Warp mode.
2 Turn the rotary selector.
The pattern can be previewed in different lengths: [1 Bar], [2 Bars],
[3 Bars], [4 Bars].
The lengh of the pattern to be previewed
3 Press the desired pad to begin previewing.
The unit plays the loop with the length specified in step 2 from the pad
that was pressed.
The pads that light up brightly are in the preview range. The pads with
a dim light can be selected to start the preview. The preview cannot be
started at pads that do not light up.
! The preview restarts each time a pad is pressed.
! To stop a preview, press the [g] (stop) button.
! The length of one pad is 1 Bar.
4 Press the [PATTERN] button.
The unit enters Save mode and the [PATTERN] button lights up green.
The pad of the current pattern lights up brightly. The pads with saved
patterns have a dim light. The pads do not light up when there are no
saved patterns.
5 Press the desired pad to save a pattern being
previewed.
The pattern is saved and the pressed pad lights up.
! A pattern cannot be saved to the pad with the current pattern.
6 Press the [PATTERN] button again to exit Save mode.
The [PATTERN] button dims green.
7 Press the [TIME WARP] button again to exit Time
Warp mode.
The [TIME WARP] button changes from a bright white light to a dim
white light.
The beginning of the preview

Saving a project

1 Press the [GLOBAL] button.
The [GLOBAL] button lights up and the display shows the GLOBAL
menu.
2 Turn the rotary selector to select [Save As], and press
the rotary selector.
! Select [Save] to overwrite the project.
3 Press the [c]/[d] button to move the cursor and
change the character by turning the rotary selector.
Name the project by repeating this step.
! Alphanumeric characters, symbols, or a blank space can be
inserted.
! To delete a character in front of the cursor, press and hold the
[SHIFT] button and press the [BACK] button.
! To insert a blank in front of the cursor, press and hold the [SHIFT]
button and press the rotary selector.
! When an existing project is opened, the name of the project
appears in the display.
4 Press the rotary selector.
The project is saved.
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