2 2 2 2 9 9 9 9 : : : : 3 3 3 3 D D D D C C C C H H H H O O O O R R R R U U U U S S S S
This applies a 3D effect to the chorus sound. The chorus sound will
be positioned 90 degrees left and 90 degrees right.
fig.MFX-29
L
3D Chorus
R
Parameter
Value
Filter Type
OFF, LPF, HPF
Cutoff Freq
200–8000 Hz
Pre Delay
0.0–100.0 ms
Rate #
0.05–10.00 Hz, note
Depth
0–127
Phase
0–180 deg
Output Mode
SPEAKER, PHONES
Low Gain
-15– +15 dB
High Gain
-15– +15 dB
Balance #
D100:0W–D0:100W
Level
0–127
3 3 3 3 0 0 0 0 : : : : 3 3 3 3 D D D D F F F F L L L L A A A A N N N N G G G G E E E E R R R R
This applies a 3D effect to the flanger sound. The flanger sound will
be positioned 90 degrees left and 90 degrees right.
fig.MFX-30
L
3D Flanger
R
Parameter
Value
Filter Type
OFF, LPF, HPF
Cutoff Freq
200–8000 Hz
Pre Delay
0.0–100.0 ms
Rate #
0.05–10.00 Hz, note
Depth
0–127
Phase
0–180 deg
Feedback #
-98– +98 %
Ecualizador
L out
de 2 bandas
Ecualizador
R out
de 2 bandas
Explanation
Type of filter
OFF: no filter is used
LPF: cuts the frequency
range above the Cutoff Freq
HPF: cuts the frequency
range below the Cutoff Freq
Basic frequency of the filter
Adjusts the delay time from the
direct sound until the chorus
sound is heard.
Frequency of modulation
Modulation depth of the chorus
effect
Spatial spread of the sound
Adjusts the method that will be
used to hear the sound that is
output to the OUTPUT jacks.
The optimal 3D effect will be
achieved if you select SPEAK-
ER when using speakers, or
PHONES when using head-
phones.
Gain of the low range
Gain of the high range
Volume balance between the
direct sound (D) and the chorus
sound (W)
Output Level
Ecualizador
L out
de 2 bandas
Ecualizador
R out
de 2 bandas
Explanation
Type of filter
OFF: no filter is used
LPF: cuts the frequency
range above the Cutoff Freq
HPF: cuts the frequency
range below the Cutoff Freq
Basic frequency of the filter
Adjusts the delay time from
when the direct sound begins
until the flanger sound is
heard.
Frequency of modulation
Depth of modulation
Spatial spread of the sound
Adjusts the proportion of the
flanger sound that is fed back
into the effect. Negative (-) set-
tings will invert the phase.
Parameter
Value
Output Mode
SPEAKER, PHONES
Low Gain
-15– +15 dB
High Gain
-15– +15 dB
Balance #
D100:0W–D0:100W
Level
0–127
3 3 3 3 1 1 1 1 : : : : 3 3 3 3 D D D D S S S S T T T T E E E E P P P P F F F F L L L L A A A A N N N N G G G G E E E E R R R R
This applies a 3D effect to the step flanger sound. The flanger sound
will be positioned 90 degrees left and 90 degrees right.
fig.MFX-31
L
3D Step Flanger
R
Parameter
Value
Filter Type
OFF, LPF, HPF
Cutoff Freq
200–8000 Hz
Pre Delay
0.0–100.0 ms
Rate #
0.05–10.00 Hz, note
Depth
0–127
Phase
0–180 deg
Feedback #
-98– +98 %
Step Rate #
0.10–20.00 Hz, note
Output Mode
SPEAKER, PHONES
Low Gain
-15– +15 dB
High Gain
-15– +15 dB
Balance #
D100:0W–D0:100W
Level
0–127
A A A A ñ ñ ñ ñ a a a a d d d d i i i i r r r r e e e e f f f f e e e e c c c c t t t t o o o o s s s s
Explanation
Adjusts the method that will be
used to hear the sound that is
output to the OUTPUT jacks.
The optimal 3D effect will be
achieved if you select SPEAK-
ER when using speakers, or
PHONES when using head-
phones.
Gain of the low range
Gain of the high range
Volume balance between the
direct sound (D) and the
flanger sound (W)
Output Level
Ecualizador
L out
de 2 bandas
Ecualizador
R out
de 2 bandas
Explanation
Type of filter
OFF: no filter is used
LPF: cuts the frequency
range above the Cutoff Freq
HPF: cuts the frequency
range below the Cutoff Freq
Basic frequency of the filter
Adjusts the delay time from
when the direct sound begins
until the flanger sound is
heard.
Frequency of modulation
Depth of modulation
Spatial spread of the sound
Adjusts the proportion of the
flanger sound that is fed back
into the effect. Negative (-) set-
tings will invert the phase.
Rate (period) of pitch change
Adjusts the method that will be
used to hear the sound that is
output to the OUTPUT jacks.
The optimal 3D effect will be
achieved if you select SPEAK-
ER when using speakers, or
PHONES when using head-
phones.
Gain of the low range
Gain of the high range
Volume balance between the
direct sound (D) and the
flanger sound (W)
Output Level
1 1 1 1 7 7 7 7 3 3 3 3