Gb Playing Instructions - NORIS Deluxe Manual De Instrucciones

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Deluxe
Chess
GB
2 players, 2 x 16 playing pieces
Instructions for play:
The chess pieces are set up as illustrated, with each queen positioned on the square of her own colour. The player with
the white pieces starts or „opens" the game. The object of the game is for each player to carry out skilful, tactical moves
whilst anticipating the opponent's countermoves as far as possible in advance, in order to restrict the opponent in his
or her own moves, ultimately rendering his or her king unable to move, and in „checkmate". During play it is important
to ensure that players protect their own pieces with as many of their other pieces as possible. How pieces move: the
queen is the most important piece in the game with the greatest freedom of movement. She can move in any direction
(diagonally as well as horizontally and vertically) over any number of squares. The King can move one square in any
direction (diagonally as well as horizontally and vertically). It cannot be taken like the other pieces, as the opponent
always says„check" as a warning. The rook (castle) can move horizontally and vertically over any number of squares. Op-
ponent's pieces may only be taken by moving the rook horizontally or vertically. The bishop may move any number of
spaces diagonally across squares of the same colour, and also captures diagonally. The knight is the only playing piece
allowed to jump over other pieces. It is a particularly versatile playing piece. It moves"one square forwards and then one
square diagonally". This means that it will always land on a differently coloured square from that on which it started. For
its first move the pawn may move one or two squares forwards, but from then on only one square forward. It may not
move nor capture backwards and can only capture pieces diagonally. If a pawn manages to reach the opponent's edge
of the board it can be changed into any playing piece, even if there is still a piece of that kind in the game. Capturing:
when an opponent's piece is captured the attacking piece replaces the captured piece, and the captured figure is remo-
ved from the board. „en passant" capture: This special capturing manoeuvre can only be made against pawns that have
just moved from their initial starting position. If a pawn moves two spaces and crosses a square threatened diagonally
by an enemy pawn, it may be captured by the enemy pawn on the next move. The attacking pawn moves to the threa-
tened square and the captured pawn is removed from the board. However it is not compulsory to capture „en passant".
„Castling": This is a double manoeuvre where the king and rook are moved at the same time. The purpose of this move
is to manipulate the king into a protected position. There are two forms of castling: the short and the long. This move
is only possible if neither piece has already been moved, there are no pieces between the king and the rook, the king is
not in "check" or will not be brought into „check" by castling. Check (mate): if the king is threatened by an enemy piece,
he is said to be in „check". The opponent must issue this warning. The defending player must now try to get the king out
of„check". There are various ways to achieve this: the attacking figure can be captured, the king can move to a safe unoc-
cupied square, or another of the defending player's pieces may be placed in front of the king to defend it. „Checkmate"
means that the opponent's king is unable to move and that none of the above-mentioned moves can be made to free it.
Stalemate: at the end of the game a situation may arise where neither player is able to place his or her opponent's king
in„checkmate". This no-win situation ends with a stalemate. Both players must agree to this draw.
Art.Nr.: 60 610 8005
P 3/28

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