Tabla De Contenido - Brother BAS H Serie Manual De Instrucciones

Tabla de contenido

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Capítulo 1
Para leer ··································· 1
Contenidos y uso ································ 2
Ajuste de su programador ············· 3
Características ··································· 5
Longitud del punto ····································· 5
Cuenta de puntos ······································· 5
Operación básica ································ 5
Encendido ··············································· 7
Apagado ················································· 7
Al usar solamente el programador ··················· 8
reemplazo de las partes ································ 8
Manipulación del medio ······················· 9
Usar tarjetas SD y memorias flash USB ············ 9
Capítulo 3
(PROGRAMA) ························· 11
Prefacio ········································· 12
Teclas a ser usadas ··································· 12
Acerca de la pantalla de programación ············ 13
Descripción de los íconos ··························· 14
Procedimiento de programación ············ 18
Crear programas ······························· 24
Creación de una línea ································ 24
Creación de una curva ······························· 24
Crear un arco ·········································· 25
Crear un rectángulo ·································· 25
Crear un círculo ······································ 26
Crear un semicírculo ································· 27
Crear una elipse ······································ 27
Creación datos de caída de aguja ··················· 28
Creación de datos de alimentación ················· 28
Creación de datos de hilván ························· 28
(Editar los diseños preliminares) ·········· 29
Borrar un diseño preliminar ························· 29
Mover un diseño preliminar ························ 29
Copiar un diseño preliminar ························ 30
Girar un diseño preliminar ·························· 30
desfasaje ··············································· 32
desfasaje ··············································· 32
Redimensionar un diseño preliminar ·············· 33
diseño preliminar ····································· 34
CONTENIDO
diseños preliminares ································· 35
preliminares ··········································· 35
Combinar diseños preliminares ····················· 36
preliminar ·············································· 36
diseño preliminar) ····························37
preliminar ·············································· 37
preliminar ·············································· 38
preliminar ·············································· 39
Cambiar las formas de una curva ··················· 39
componentes de un diseño preliminar ············· 40
componente ··········································· 40
(editar los puntos de costura) ···············41
Borrar un punto de costura ·························· 41
Mover un punto de costura ·························· 42
Agregar un punto de costura ························ 43
costura ················································· 44
de costura ·············································· 45
costura ················································· 45
Editar códigos finales ································ 46
Lista de ajustes de códigos ·························· 47
Verificar los programas ·······················48
Verificación de cada punto ·························· 48
Mover a la posición inicial ·························· 48
Medir las distancias ·································· 49
Ejemplo de programación ····················50
Programación para cada punto ······················ 50
Patrones con líneas ··································· 51
Patrones con curvas ·································· 52
Puntadas doble y puntadas múltiples ··············· 53
hilo (alimentación) ··································· 54
Hilván ·················································· 55
Patrón simétrico ······································ 56
en diferentes patrones ································ 57
Punto en zigzag ······································· 58
Ejemplo de programa modificado ···········59
Redimensionamiento de un patrón ················· 60
Modificación de una parte del patrón ·············· 61
segundo punto ········································· 62
BAS H series, Programador

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