No .
Type
C.CANCELER
22
Cancels the vocal or other sound
located in the center.
SUBSONIC
23
Adds a low-frequency sine wave
based on the volume being input to
the effect (*3).
BPM LOOPER
24
Loops the input sound over a short
period.
*
For FLANGER and PHASER, you can use [MFX] button + [CTRL 1] knob to adjust the volume balance between the direct sound and effect sound.
*1:
It is specified as a note value relative to the tempo of the longest sample of the samples to which the effect is being applied.
Note values that you can specify:
32nd note (t32) / 16th note (t16) / 8th note triplet (t8t) / dotted 16th note (t16.) / 8th note (t8) / quarter note triplet (t4t) / dotted 8th note (t8.) / quarter note (t4) / half note
triplet (t2t) / dotted quarter note (t4.) / half note (t2) / dotted half note (t2.) / whole note (t1)
However, you can't select a setting that would cause the delay time to exceed approximately 2000 milliseconds. If a pattern is playing, the tempo of the pattern is used as
the reference.
*2:
You can select the following patterns by turning the [CTRL] knob.
The TIMING PTN interval will synchronize to the tempo of the longest sample of the samples to which the effect is being applied. However, if a pattern is playing, the
interval will synchronize to the tempo of the pattern.
You can use RATE to adjust the synchronization speed as follows.
RATE maximum (turn the [CTRL 2] knob all the way to the right): One cycle of TIMING PTN corresponds to one measure.
RATE minimum (turn the [CTRL 2] knob all the way to the left): One cycle of TIMING PTN corresponds to a 32nd note.
By turning the [CTRL 2] knob you can change this to any value from a 32nd note up to one measure.
*3:
Turn the [CTRL 3] balance toward 12 o'clock, turn the [CTRL 1] knob's pitch all the way to the right, and use the [CTRL 2] knob to adjust the threshold so that the sine wave
is sounded appropriately according to the input source. When you've finished setting the threshold, adjust the pitch and balance. This is a convenient way to supplement
the kick drum.
*4:
The TIMING cycle will synchronize to the tempo of the longest sample to which the effect is being applied. However, if a pattern is playing, it will synchronize to the tempo
of the pattern.
44
CTRL 1 function (display)
L- r
L–R BALANCE (
)
Adjusts the point at which maximum
cancellation occurs.
Pi t
PITCH (
)
Adjusts the frequency of the sine
wave.
LEn
N
LENGTH (
)
Adjusts the length of the loop.
CTRL 2 function (display)
Lo
LOW BOOST (
)
Boosts the low-frequency sounds
located in the center, such as the
bass.
tHr
THRESHOLD (
)
Adjusts the volume at which the sine
wave will begin sounding.
oFF
1
8
TIMING (
,
–
)
Specifies the timing at which the
looped sound will automatically start
sounding (in 8th note intervals) (*4).
Set this to "o F F" if you don't want the
loop to play automatically.
CTRL 3 function (display)
Hi
HIGH BOOST (
)
Boosts the high-frequency sounds.
bAL
BALANCE (
)
Adjusts the volume balance between
the direct sound and effect sound.
oFF
on
LOOP SW (
/
)
If you turn this on while the sound
is heard, the sound at that point will
be looped. Turn this off to defeat
looping.